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Describe your feature request or suggestion in detail
Add a flag such as Rate.MoveSpeed.ApplyToNonPlayersToo or another flag such as Rate.MoveSpeed.Base to apply to non-players.
This would allow players of the server to move faster while at the same time not breaking the game by allowing you to kite forever as a ranged character.
Describe a possible solution to your feature or suggestion in detail
In World.cpp#LoadConfigSettings, when a a Rate.MoveSpeed.ApplyToNonPlayersToo is set, modify the baseMoveSpeed as well. Or if another flag for Rate.MoveSpeed.Base is set, use that for the base speed. If we go with second option, maybe migrate Rate.MoveSpeed -> Rate.MoveSpeed.Player.
…eed as well.
This change is added to allow faster equal movespeed for players without being able to completely break balance with ranged.
Implements feature azerothcore#18617
Describe your feature request or suggestion in detail
Add a flag such as
Rate.MoveSpeed.ApplyToNonPlayersToo
or another flag such asRate.MoveSpeed.Base
to apply to non-players.This would allow players of the server to move faster while at the same time not breaking the game by allowing you to kite forever as a ranged character.
Describe a possible solution to your feature or suggestion in detail
In
World.cpp#LoadConfigSettings
, when a aRate.MoveSpeed.ApplyToNonPlayersToo
is set, modify thebaseMoveSpeed
as well. Or if another flag forRate.MoveSpeed.Base
is set, use that for the base speed. If we go with second option, maybe migrateRate.MoveSpeed
->Rate.MoveSpeed.Player
.Additional context
AC rev. hash/commit
As of commit: 3ff8de2
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