Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Feature: Add Flag to apply Rate.MoveSpeed to NPC and Mobs as well #18617

Open
doowahree opened this issue Mar 27, 2024 · 0 comments · May be fixed by #18623
Open

Feature: Add Flag to apply Rate.MoveSpeed to NPC and Mobs as well #18617

doowahree opened this issue Mar 27, 2024 · 0 comments · May be fixed by #18623

Comments

@doowahree
Copy link

doowahree commented Mar 27, 2024

Describe your feature request or suggestion in detail

Add a flag such as Rate.MoveSpeed.ApplyToNonPlayersToo or another flag such as Rate.MoveSpeed.Base to apply to non-players.

This would allow players of the server to move faster while at the same time not breaking the game by allowing you to kite forever as a ranged character.

Describe a possible solution to your feature or suggestion in detail

In World.cpp#LoadConfigSettings, when a a Rate.MoveSpeed.ApplyToNonPlayersToo is set, modify the baseMoveSpeed as well. Or if another flag for Rate.MoveSpeed.Base is set, use that for the base speed. If we go with second option, maybe migrate Rate.MoveSpeed -> Rate.MoveSpeed.Player.

Additional context

AC rev. hash/commit

As of commit: 3ff8de2

doowahree added a commit to doowahree/azerothcore-wotlk that referenced this issue Mar 29, 2024
…eed as well.

This change is added to allow faster equal movespeed for players without being able to completely break balance with ranged.

Implements feature azerothcore#18617
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
2 participants