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Ohh, I see! Let's keep the failed step like it is for now - the solution is simple, but I have to do a quick check of why we pinned the release builds to an old Xcode version tomorrow. 🤔 We can then click "retry" on Buildkite for the macOS job and it should just work.
Command run:
This results in a failure on macos: https://buildkite.com/bazel-trusted/bazel-release/builds/127#4f738b03-fa8f-4162-aa00-44db615aeacd
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