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Benjamin Glatzel
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# Credits | ||
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Intrinsic uses the following open-source libraries: | ||
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* Qt (IntrinsicEd only, see https://www.qt.io/download) | ||
* SDL 2.0 (see https://www.libsdl.org/download-2.0.php) | ||
* Vulkan SDK (see https://lunarg.com/vulkan-sdk/) | ||
* tlsf (see https://github.com/mattconte/tlsf) | ||
* microprofile (https://github.com/jonasmr/microprofile) | ||
* enkiTS (see https://github.com/dougbinks/enkiTS) | ||
* gli (see http://gli.g-truc.net/0.8.1/index.html) | ||
* glm (see http://glm.g-truc.net/0.9.8/index.html) | ||
* glslang (see https://github.com/KhronosGroup/glslang) | ||
* SPIRV-Cross (see https://github.com/KhronosGroup/SPIRV-Cross) | ||
* LuaJIT (see http://luajit.org/) | ||
* rapidjson (see https://github.com/miloyip/rapidjson) | ||
* rlutil (see https://github.com/tapio/rlutil) | ||
* SOL 2 (see https://github.com/ThePhD/sol2) | ||
* sparsepp (see https://github.com/greg7mdp/sparsepp) | ||
* tinydir (see https://github.com/cxong/tinydir) | ||
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Intrinsic uses the following proprietary libraries: | ||
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* PhysX 3 (see https://developer.nvidia.com/physx-sdk) | ||
* FBX SDK (IntrinsicEd only, see http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=10775847) | ||
* BugSplat (see http://www.bugsplat.com/) | ||
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... and the following tools in binary format: | ||
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* DirectXTex (see https://github.com/Microsoft/DirectXTex) | ||
* Cloc (see http://cloc.sourceforge.net) | ||
* 7za (see http://www.7-zip.org/download.html) | ||
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Assets and icons sourced from: | ||
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* https://cloud.blender.org/ | ||
* https://www.artstation.com/artwork/xKkaW | ||
* http://www.flaticon.com | ||
* http://www.gametextures.com |