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Benjamin Glatzel committed Jul 8, 2017
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# Credits

Intrinsic uses the following open-source libraries:

* Qt (IntrinsicEd only, see https://www.qt.io/download)
* SDL 2.0 (see https://www.libsdl.org/download-2.0.php)
* Vulkan SDK (see https://lunarg.com/vulkan-sdk/)
* tlsf (see https://github.com/mattconte/tlsf)
* microprofile (https://github.com/jonasmr/microprofile)
* enkiTS (see https://github.com/dougbinks/enkiTS)
* gli (see http://gli.g-truc.net/0.8.1/index.html)
* glm (see http://glm.g-truc.net/0.9.8/index.html)
* glslang (see https://github.com/KhronosGroup/glslang)
* SPIRV-Cross (see https://github.com/KhronosGroup/SPIRV-Cross)
* LuaJIT (see http://luajit.org/)
* rapidjson (see https://github.com/miloyip/rapidjson)
* rlutil (see https://github.com/tapio/rlutil)
* SOL 2 (see https://github.com/ThePhD/sol2)
* sparsepp (see https://github.com/greg7mdp/sparsepp)
* tinydir (see https://github.com/cxong/tinydir)

Intrinsic uses the following proprietary libraries:

* PhysX 3 (see https://developer.nvidia.com/physx-sdk)
* FBX SDK (IntrinsicEd only, see http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=10775847)
* BugSplat (see http://www.bugsplat.com/)

... and the following tools in binary format:

* DirectXTex (see https://github.com/Microsoft/DirectXTex)
* Cloc (see http://cloc.sourceforge.net)
* 7za (see http://www.7-zip.org/download.html)

Assets and icons sourced from:

* https://cloud.blender.org/
* https://www.artstation.com/artwork/xKkaW
* http://www.flaticon.com
* http://www.gametextures.com

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