Examples and explanations about DesignPatterns.
- Adapter | Match interfaces of different classes
- Bridge | Separates an object’s interface from its implementation
- Composite | A tree structure of simple and composite objects
- Decorator | Add responsibilities to objects dynamically
- Facade | A single class that represents an entire subsystem
- Flyweight | A fine-grained instance used for efficient sharing
- Proxy | An object representing another object
- Chain of Resp. | A way of passing a request between a chain of objects
- Command | Encapsulate a command request as an object
- Interpreter | A way to include language elements in a program
- Iterator | Sequentially access the elements of a collection
- Mediator | Defines simplified communication between classes
- Memento | Capture and restore an object's internal state
- Observer | A way of notifying change to a number of classes
- State | Alter an object's behavior when its state changes
- Strategy | Encapsulates an algorithm inside a class
- Template Method | Defer the exact steps of an algorithm to a subclass
- Visitor | Defines a new operation to a class without change
- Factory | Creates an instance of several families of classes
- Builder | Separates object construction from its representation
- Factory Method | Creates an instance of several derived classes
- Prototype | A fully initialized instance to be copied or cloned
- Singleton | A class of which only a single instance can exist