Stars
Minimalistic C++/Python GUI library for OpenGL, GLES2/3, Metal, and WebAssembly/WebGL
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
A color management framework for visual effects and animation.
MaterialX is an open standard for transfer of rich material and look-development content between applications and renderers.
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
Easily display interactive 3D models on the web and in AR!
Emscripten: An LLVM-to-WebAssembly Compiler
This plug-in allows GPU or CPU accelerated viewport rendering on all OpenCL 1.2 hardware for the open source USD and Hydra system. You can build this plug-in as a USDView plug-in or a Houdini plug-…
MaterialX C++ and Python libraries
A collection of tools, libraries, and tests for Vulkan shader compilation.
Qt Node Editor. Dataflow programming framework
White paper describing the Autodesk Standard Surface shader.
C++ Library Manager for Windows, Linux, and MacOS
A massively spiffy yet delicately unobtrusive compression library.
A modern open source rendering engine for animation and visual effects
The OpenEXR project provides the specification and reference implementation of the EXR file format, the professional-grade image storage format of the motion picture industry.
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
Console-based GLSL Sandbox for 2D/3D shaders
Autodesk Interactive Plugin. Fork it, Build it, Ship it!
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
Advanced shading language for production GI renderers