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Merge pull request Grasscutters#93 from fengyuecanzhu/development
add heal command
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36 changes: 36 additions & 0 deletions
36
src/main/java/emu/grasscutter/command/commands/HealCommand.java
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package emu.grasscutter.command.commands; | ||
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import emu.grasscutter.command.Command; | ||
import emu.grasscutter.command.CommandHandler; | ||
import emu.grasscutter.game.GenshinPlayer; | ||
import emu.grasscutter.game.props.FightProperty; | ||
import emu.grasscutter.server.packet.send.PacketAvatarFightPropUpdateNotify; | ||
import emu.grasscutter.server.packet.send.PacketAvatarLifeStateChangeNotify; | ||
import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify; | ||
import emu.grasscutter.server.packet.send.PacketLifeStateChangeNotify; | ||
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import java.util.List; | ||
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@Command(label = "heal", usage = "heal|h", | ||
description = "Heal all characters in your current team.", aliases = {"h"}, permission = "player.heal") | ||
public class HealCommand implements CommandHandler { | ||
@Override | ||
public void execute(GenshinPlayer sender, List<String> args) { | ||
if (sender == null) { | ||
CommandHandler.sendMessage(null, "Run this command in-game."); | ||
return; | ||
} | ||
sender.getTeamManager().getActiveTeam().forEach(entity -> { | ||
boolean isAlive = entity.isAlive(); | ||
entity.setFightProperty( | ||
FightProperty.FIGHT_PROP_CUR_HP, | ||
entity.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) | ||
); | ||
entity.getWorld().broadcastPacket(new PacketAvatarFightPropUpdateNotify(entity.getAvatar(), FightProperty.FIGHT_PROP_CUR_HP)); | ||
if (!isAlive) { | ||
entity.getWorld().broadcastPacket(new PacketAvatarLifeStateChangeNotify(entity.getAvatar())); | ||
} | ||
}); | ||
CommandHandler.sendMessage(sender, "All characters are healed."); | ||
} | ||
} |
33 changes: 0 additions & 33 deletions
33
src/main/java/emu/grasscutter/command/commands/ReviveCommand.java
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