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CHANGELOG.md

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Change Log

v0.8.0

Change log since v0.7.0

Features & Enhancements

Bug Fixes

v0.7.0

Change log since v0.6.0

Features & Enhancements

Bug Fixes

  • Fix the error of patching pod image failure when gs image is nil. openkruise#121

v0.6.0

Change log since v0.5.0

Features & Enhancements

Bug Fixes

  • Fix AlibabaCloud-NATGW network ready condition when multi-ports. openkruise#94
  • Hostport network should be not ready when no ports exist. openkruise#100

v0.5.0

Change log since v0.4.0

Features & Enhancements

Bug Fixes

  • correct gs network status when pod network status is nil. openkruise#80

v0.4.0

Change log since v0.3.0

Features & Enhancements

Bug Fixes

v0.3.0

Change log since v0.2.0

Features & Enhancements

  • Add prometheus metrics and monitor dashboard for game servers. openkruise#40
  • Add external scaler to make the game servers in the WaitToBeDeleted opsState automatically deleted. openkruise#39
  • Support ReserveIds ScaleDownStrategyType (backfill the deleted Gs ID to the Reserve field). openkruise#52
  • Update AlibabaCloud API Group Version from v1alpha1 to v1beta1. openkruise#41
  • Add more print columns for GameServer & GameServerSet. openkruise#48
  • Add default serviceName for GameServerSet. openkruise#51
  • Add new networkType Kubernetes-Ingress. openkruise#54
  • Add network-related environment variables to allow users to adjust the network waiting time and detection interval. openkruise#57

Bug Fixes

  • Avoid GameServer status sync delay when network failure. openkruise#45
  • Avoid GameServerSet status sync failed when template metadata is not null. openkruise#46
  • Add marginal conditions to avoid fatal errors when scaling. openkruise#49

v0.2.0

Change log since v0.1.0

Features

  • Cloud Provider & Network Plugin mechanism

  • Supporting network types:

    • Kubernetes-HostPort
    • AlibabaCloud-NATGW
    • AlibabaCloud-SLB
    • AlibabaCloud-SLB-SharedPort

v0.1.0

Features

  • New CRDs: GameServer & GameServerSet

    • GameServer provides game servers state definition interface, such as deletion priority, update priority, and opsState.
    • GameServerSet can update/scale GameServers by their states.
  • User-Defined Quality Service

    • Probing GameServers‘ containers and marking GameServers state automatically