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Vulkan real-time ray tracing engine using VK_KHR_ray_tracing
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
Yet another attempt at making a fast massive level-of-detail voxel engine, but this time with usable results!
A minimal project using BindBC Loader, BindBC-SDL , BindBC-OpenGL and Cimgui with D
Meta programming utilities for the D programming language
Syniurge / Calypso
Forked from ldc-developers/ldcLDC fork to experiment direct interfacing with C++
c-api for imgui (https://github.com/ocornut/imgui) Look at: https://github.com/cimgui for other widgets
Dynamic bindings to the cimgui library (a c-api for IMGUI) for the D programming language
Command-line program to download videos from YouTube.com and other video sites
Cross-platform gaming kit in the D programming language
Static & dynamic D bindings to FreeImage, compatible with BetterC, @nogc, and nothrow.
C++ examples for the Vulkan graphics API
Static & dynamic D bindings to GLFW, compatible with BetterC, @nogc, and nothrow.
**Deprecated repository** for Vulkan loader and validation layers
A memory allocator that automatically reduces the memory footprint of C/C++ applications.
clumsy makes your network condition on Windows significantly worse, but in a controlled and interactive manner.
mimalloc is a compact general purpose allocator with excellent performance.
Example how to use ErupteD Vulkan binding with glfw3