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Quark Scripts

Overview

Quark is an Ethereum smart contract wallet system, designed to run custom code — termed Quark Operations — with each transaction. Quark scripts are the custom code that run in the context of a Quark wallet. Scripts are versatile and allow Quark wallets to execute any arbitrary code, which can enable use-cases such as flashloaning and repaying a borrow in a single transaction.

Quark Script Features

Replayable Scripts

Replayable scripts are Quark scripts that can re-executed multiple times using the same signature of a Quark operation. More specifically, replayable scripts explicitly clear the nonce used by the transaction (can be done via the allowReplay helper function in QuarkScript.sol) to allow for the same nonce to be re-used with the same script address.

An example use-case for replayable scripts is recurring purchases. If a user wanted to buy X WETH using 1,000 USDC every Wednesday until 10,000 USDC is spent, they can achieve this by signing a single Quark operation of a replayable script (example). A submitter can then submit this same signed Quark operation every Wednesday to execute the recurring purchase. The replayable script should have checks to ensure conditions are met before purchasing the WETH.

Same script address, but different calldata

For replayable transactions where the nonce is cleared, Quark State Manager requires future transactions using that nonce to use the same script. This is to ensure that the same nonce is not accidentally used by two different scripts. However, it does not require the calldata passed to that script to be the same. This means that a cleared nonce can be executed with the same script but different calldata.

Allowing the calldata to change greatly increases the flexibility of replayable scripts. One can think of a replayable script like a sub-module of a wallet that supports different functionality. In the example script for recurring purchases, there is a separate cancel function that the user can sign to cancel the nonce, and therefore, cancel all the recurring purchases that use this nonce. The user can also also sign multiple purchase calls, each with different purchase configurations. This means that multiple variations of recurring purchases can exist on the same nonce and can all be cancelled together.

One danger of flexible calldata in replayable scripts is that previously signed calldata can always be re-executed. The Quark system does not disallow previously used calldata when a new calldata is executed. This means that scripts may need to implement their own method of invalidating previously-used calldata.

Callbacks

Callbacks are an opt-in feature of Quark scripts that allow for an external contract to call into the Quark script (in the context of the Quark wallet) during the same transaction. An example use-case of callbacks is Uniswap flashloans (example script), where the Uniswap pool will call back into the Quark wallet to make sure that the loan is paid off before ending the transaction.

Callbacks need to be explicitly turned on by Quark scripts. Specifically, this is done by writing the callback target address to the callback storage slot in Quark State Manager (can be done via the allowCallback helper function in QuarkScript.sol).

Quark Builder

Quark Builder is a contract of functions that simplifies the complexities around building Quark operations. The code is written in Solidity, but not meant to be deployed on-chain. Rather, it is designed to run locally in a client to construct Quark operations based on user intents (e.g. "transfer 5 USDC to 0xABC... on chain 10").

Quark Builder Helper is a contract with functions outside of constructing Quark operations that might still be helpful for those using the QuarkBuilder. For example, there is a helper function to determine the bridgeability of assets on different chains.

Fork tests and MAINNET_RPC_URL

Some tests require forking mainnet, e.g. to exercise use-cases like supplying and borrowing in a comet market.

The "fork url" is specified using the environment variable MAINNET_RPC_URL. It can be any node provider for Ethereum mainnet, such as Infura or Alchemy.

The environment variable can be set when running tests, like so:

$ MAINNET_RPC_URL=... forge test

Updating gas snapshots

In CI we compare gas snapshots against a committed baseline (stored in .gas-snapshot), and the job fails if any diff in the snapshot exceeds a set threshold from the baseline.

You can accept the diff and update the baseline if the increased gas usage is intentional. Just run the following command:

$ MAINNET_RPC_URL=... ./script/update-snapshot.sh

Then commit the updated snapshot file:

$ git add .gas-snapshot && git commit -m "commit new baseline gas snapshot"

Deploy

To run the deploy, first, find the Code Jar address, or deploy Quark scripts via:

./script/deploy-quark-scripts.sh

To actually deploy contracts on-chain, the following env variables need to be set:

# Required
RPC_URL=
DEPLOYER_PK=
# Optional for verifying deployed contracts
ETHERSCAN_KEY=
CODE_JAR=

Once the env variables are defined, run the following command:

set -a && source .env && ./script/deploy-quark-scripts.sh --broadcast

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