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Adds amaze, initial code (unfinished).
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Jonas Erlandsson
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Aug 16, 2012
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# A call to 'ruby maze.rb [WIDTH] [HEIGHT]' should be all that is needed for | ||
# basic use. | ||
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class Maze | ||
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DIRECTIONS = [:n, :s, :e, :w] | ||
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class Room | ||
def initialize | ||
@walls = {n: true, s: true, e: true, w: true} | ||
@visited = false | ||
end | ||
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def enter(direction) | ||
@walls[direction] = false if @walls[direction] | ||
@visited = true | ||
end | ||
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def leave(direction) | ||
@walls[direction] = false if @walls[direction] | ||
end | ||
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def visited?(direction) | ||
@visited | ||
end | ||
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private | ||
def invert_direction(direction) | ||
case direction | ||
when :n | ||
return :s | ||
when :s | ||
return :n | ||
when :e | ||
return :w | ||
when :w | ||
return :e | ||
end | ||
end | ||
end | ||
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def initialize(width ,height) | ||
@width = width | ||
@height = height | ||
@state = Array.new(x) { Array.new(y) { Room.new } } | ||
@x = (0..x-1); | ||
@y = (0..y-1); | ||
end | ||
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def generate | ||
@state[@x][@y].enter(DIRECTIONS.sample) | ||
end | ||
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def visit(x, y) | ||
possible_directions = [:n, :s, :e, :w].shuffle | ||
possible_directions.each do |direction| | ||
new_x, new_y = position_from_direction direction | ||
# Check that we are still inside the maze | ||
unless new_x >= @width or new_y >= @height or new_x < 0 or new_y < 0 | ||
# Only visit each room once | ||
unless @state[new_x][new_y].visited? | ||
@state[x][y].leave direction | ||
@state[new_x][new_y].enter direction | ||
end | ||
end | ||
end | ||
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def position_from_direction(direction) | ||
height_modifier = {n: -1, s: +1, e: 0, w: 0} | ||
width_modifier = {n: 0, s: 0, e: +1, w: -1} | ||
return @x+width_modifier[direction], @y+height_modifier[direction] | ||
end | ||
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def to_s | ||
@state.inspect | ||
end | ||
end | ||
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p Maze.new(ARGV[0].to_i,ARGV[1].to_i) |