Final project for Computer Graphics at MSState
By Dalton R. Pruitt
Driven by main.py, where many of the different parameters are determined, such as image size and turning on/off cel-shading and edge silhouettes. (Sorry, no GUI yet.)
- Reflections of triangles do not work correctly (invisible from backside or something) when the Bounding Box acceleration strucutre is used; assumed that this is due to some box intersection issues.
- Current coordinate system has the +z direction facing away from the camera, not the conventional "towards the camera"; this is causes issues with the usual way that we define the normals of triangles (and models, if stored in the model)
- The lighting has only been tested for a single PointLight; neither multiple lights nor other types of lights (Directional or Spotlight) have been tested/implemented (multiple point lights can be used easily, I just never made more than one)
-PIL
-numpy
-datetime
-time
-transformations
-os
-math
-copy
-random
-Numbers
-builtins