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Merge pull request #6109 from thomasspriggs/tas/compiling_docs_refactor
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Restructure compilation documentation
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NlightNFotis authored May 13, 2021
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337 changes: 148 additions & 189 deletions COMPILING.md
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# WHAT ARCHITECTURE?

CPROVER now needs a C++11 compliant compiler and works in the following
environments:
CPROVER now needs a C++11 compliant compiler and is known to work in the
following environments:

- Linux
- MacOS X
- Windows

The above environments are currently tested as part of our continuous
integration system. It separately tests both the CMake build system and the
hand-written make files. The latest build steps being used in CI can be
[referenced here](https://github.com/diffblue/cbmc/blob/develop/.github/workflows/pull-request-checks.yaml).

The environments below have been used successfully in the
past, but are not actively tested:

- Solaris 11
- FreeBSD 11
- Cygwin
- Microsoft Visual Studio

The rest of this document is split up into three parts: compilation on Linux,
MacOS, Windows. Please read the section appropriate for your machine.
# Building using CMake

Building with CMake is supported across Linux, MacOS X and Windows with Visual
Studio 2019. There are also hand-written make files which can be used to build
separate binaries independently. Usage of the hand-written make files is
explained in a separate section. The CMake build can build the complete
repository in fewer steps and supports better integration with various IDEs and
static-analysis tools. On Windows, the CMake build has the advantage of not
depending on Cygwin or MinGW, and doesn't require manual modification of build
files.

1. Ensure you have all the build dependencies installed. Build dependencies are
the same as for the makefile build, but with the addition of CMake version
3.2 or higher. The installed CMake version can be queried with `cmake
--version`. To install CMake:
- On Debian-like distributions, do
```
apt-get install g++ gcc flex bison make git curl patch cmake
```
- On Red Hat/Fedora or derivates, do
```
dnf install gcc gcc-c++ flex bison curl patch cmake
```
- On macOS, do
```
xcode-select --install
```
You should also install [Homebrew](https://brew.sh), after which you can
run `brew install cmake` to install CMake.
- On platforms where installing the Java Development Kit and Maven is
difficult, you can avoid needing these dependencies by not building
JBMC. Just pass `-DWITH_JBMC=OFF` to `cmake` in step (4) below.
- On Windows, ensure you have Visual Studio 2019 or later installed. The
developer command line that comes with Visual Studio 2019 has CMake
already available. You will also need to ensure that you have winflexbison
installed and available in the path. winflexbison is available from
[the github release page](https://github.com/lexxmark/winflexbison/releases/)
or through
[the chocolatey package manager.](https://community.chocolatey.org/packages/winflexbison3)
Installing `strawberryperl` is advised if you want to run tests on Windows.
This is available from
[the Strawberry Perl website](https://strawberryperl.com/) or through the
[the chocolatey package manager.](https://community.chocolatey.org/packages/StrawberryPerl)
- Use of CMake has not been tested on Solaris or FreeBSD. However, it should
be possible to install CMake from the system package manager or the
[official download page](https://cmake.org/download) on those systems.
The dependencies (as listed in the relevant sections above) will also be
required, and should be installed using the suggested methods.
2. Navigate to the *top level* folder of the project. This is different from
the Makefile build, which requires you to navigate to the `src` directory
first.
3. Update git submodules:
```
git submodule update --init
```
4. Generate build files with CMake:
```
cmake -S . -Bbuild
```
This command tells CMake to use the configuration in the current directory,
and to generate build files into the `build` directory. This is the point
to specify custom build settings, such as compilers and build back-ends. You
can use clang (for example) by adding the argument
`-DCMAKE_CXX_COMPILER=clang++` to the command line. You can also tell CMake
to generate IDE projects by supplying the `-G` flag. Run `cmake -G` for a
comprehensive list of supported back-ends.

On macOS >10.14, the build will fail unless you explicitly specify
the full path to the compiler. This issue is being tracked
[here](https://github.com/diffblue/cbmc/issues/4956). The invocation thus
looks like this:
```
cmake -S. -Bbuild -DCMAKE_C_COMPILER=/usr/bin/clang
```

Generally it is not necessary to manually specify individual compiler or
linker flags, as CMake defines a number of "build modes" including Debug and
Release modes. To build in a particular mode, add the flag
`-DCMAKE_BUILD_TYPE=Debug` (or `RelWithDebInfo`) to the initial invocation.
The default is to perform an optimized build via the `Release` configuration.

If you *do* need to manually add flags, use `-DCMAKE_CXX_FLAGS=...` and
`-DCMAKE_EXE_LINKER_FLAGS=...`. This is useful for enabling clang's
sanitizers.

# COMPILATION ON LINUX
Finally, to enable building universal binaries on macOS, you can pass the
flag `-DCMAKE_OSX_ARCHITECTURES=i386;x86_64`. If you don't supply this flag,
the built binaries will only work on the architecture of the machine being
used to do the build.

5. Run the build:
```
cmake --build build
```
This command tells CMake to invoke the correct tool to run the build in the
`build` directory. You can also use the build back-end directly by invoking
`make`, `ninja`, or opening the generated IDE project as appropriate. The
complete set of built binaries can be found in `./build/bin` once the build
is complete.

# Building using hand-written make files.

The rest of this section is split up based on the platform being built on.
Please read the section appropriate for your machine.

## COMPILATION ON LINUX

We assume that you have a Debian/Ubuntu or Red Hat-like distribution.

Expand Down Expand Up @@ -65,7 +175,34 @@ We assume that you have a Debian/Ubuntu or Red Hat-like distribution.
make -C jbmc/src
```

# COMPILATION ON SOLARIS 11
## COMPILATION ON MACOS X

Follow these instructions:

1. You need a C/C++ compiler, Flex and Bison, and GNU make. To this end, first
install the XCode from the App-store and then type
```
xcode-select --install
```
in a terminal window.
2. Then get the CBMC source via
```
git clone https://github.com/diffblue/cbmc cbmc-git
cd cbmc-git
```
3. To compile CBMC, do
```
make -C src minisat2-download
make -C src
```
4. To compile JBMC, you additionally need Maven 3, which has to be installed
manually. Then do
```
make -C jbmc/src setup-submodules
make -C jbmc/src
```

## COMPILATION ON SOLARIS 11

We assume Solaris 11.4 or newer. To build JBMC, you'll need to install
Maven 3 manually.
Expand All @@ -90,7 +227,7 @@ Maven 3 manually.
gmake -C jbmc/src
```

# COMPILATION ON FREEBSD 11
## COMPILATION ON FREEBSD 11

1. As root, get the necessary tools:
```
Expand All @@ -116,184 +253,6 @@ Maven 3 manually.
gmake -C jbmc/src
```

# COMPILATION ON MACOS X

Follow these instructions:

1. You need a C/C++ compiler, Flex and Bison, and GNU make. To this end, first
install the XCode from the App-store and then type
```
xcode-select --install
```
in a terminal window.
2. Then get the CBMC source via
```
git clone https://github.com/diffblue/cbmc cbmc-git
cd cbmc-git
```
3. To compile CBMC, do
```
make -C src minisat2-download
make -C src
```
4. To compile JBMC, you additionally need Maven 3, which has to be installed
manually. Then do
```
make -C jbmc/src setup-submodules
make -C jbmc/src
```

# COMPILATION ON WINDOWS

There are two options: the Visual Studio compiler with version 14 (2015) or
later, or the MinGW cross compiler with version 5.4 or later.
We recommend Visual Studio.

Follow these instructions:

1. First install Cygwin, then from the Cygwin setup facility install the
following packages: `flex, bison, tar, gzip, git, make, wget, patch,
curl`.
2. Get the CBMC source via
```
git clone https://github.com/diffblue/cbmc cbmc-git
cd cbmc-git
```
3. Depending on your choice of compiler:
1. To compile with Visual Studio, change the second line of `src/config.inc`
to
```
BUILD_ENV = MSVC
```
Open the Developer Command Prompt for Visual Studio, then start the
Cygwin shell with
```
bash.exe -login
```
Please note that this might open a different shell instead, especially if
you have installed other Linux subsystems previously. To verify that you
are in the correct shell, make sure that the Windows file system can be
accessed via the folder`/cygdrive`. If the command above does not open
the Cygwin shell, you can also access it by using its absolute path,
`C:\cygwin64\bin\bash.exe` by default. In the Developer Command Prompt,
simply type
```
C:\cygwin64\bin\bash.exe -login
```
2. To compile with MinGW, use Cygwin setup to install a mingw g++ compiler
package, i.e. one of `mingw{32,64}-{x86_64,i686}-gcc-g++`. You may also
have to adjust the section in `src/common` that defines `CC` and `CXX`
for BUILD_ENV = Cygwin.
Then start the Cygwin shell.
4. To compile CMBC, open the Cygwin shell and type
```
make -C src DOWNLOADER=wget minisat2-download
make -C src
```
5. To compile JBMC, you additionally need the JDK and Maven 3, which have
to be installed manually. Then open the Cygwin shell and type
```
make -C jbmc/src setup-submodules
make -C jbmc/src
```

(Optional) A Visual Studio project file can be generated with the script
"generate_vcxproj" that is in the subdirectory "scripts". The project file is
helpful for GUI-based tasks, e.g., the class viewer, debugging, etc., and can
be used for building with MSBuild. Note that you still need to run flex/bison
using "make generated_files" before opening the project.

# WORKING WITH CMAKE

There is also a build based on CMake instead of hand-written
makefiles. It should work on a wider variety of systems than the standard
makefile build, and can integrate better with IDEs and static-analysis tools.
On Windows, the CMake build does not depend on Cygwin or MinGW, and doesn't
require manual modification of build files.

1. Ensure you have all the build dependencies installed. Build dependencies are
the same as for the makefile build, but with the addition of CMake version
3.2 or higher. The installed CMake version can be queried with `cmake
--version`. To install cmake:
- On Debian-like distributions, do
```
apt-get install cmake
```
- On Red Hat/Fedora or derivates, do
```
dnf install cmake
```
- On macOS, do
```
xcode-select --install
```
You shoud also install [Homebrew](https://brew.sh), after which you can
run `brew install cmake` to install CMake.
- On platforms where installing the Java Development Kit and Maven is
difficult, you can avoid needing these dependencies by not building
JBMC. Just pass `-DWITH_JBMC=OFF` to cmake in step (4) below.
- On Windows, ensure you have Visual Studio 2015 or later installed.
Then, download CMake from the [official download
page](https://cmake.org/download).
You'll also need `git` and `patch`, which are both provided by the
[git for Windows](git-scm.com/download/win) package.
Finally, Windows builds of flex and bison should be installed from
[the sourceforge page](sourceforge.net/projects/winflexbison).
The easiest way to 'install' these executables is to unzip them and to
drop the entire unzipped package into the CBMC source directory.
- Use of CMake has not been tested on Solaris or FreeBSD. However, it should
be possible to install CMake from the system package manager or the
[official download page](https://cmake.org/download) on those systems.
The dependencies (as listed in the relevant sections above) will also be
required, and should be installed using the suggested methods.
2. Navigate to the *top level* folder of the project. This is different from
the Makefile build, which requires you to navigate to the `src` directory
first.
3. Update git submodules:
```
git submodule update --init
```
4. Generate build files with CMake:
```
cmake -S . -Bbuild
```
This command tells CMake to use the configuration in the current directory,
and to generate build files into the `build` directory. This is the point
to specify custom build settings, such as compilers and build back-ends. You
can use clang (for example) by adding the argument
`-DCMAKE_CXX_COMPILER=clang++` to the command line. You can also tell CMake
to generate IDE projects by supplying the `-G` flag. Run `cmake -G` for a
comprehensive list of supported back-ends.

On macOS >10.14, the build will fail unless you explicitly specify
the full path to the compiler. This issue is being tracked
[here](https://github.com/diffblue/cbmc/issues/4956). The invocation thus
looks like this:
```
cmake -S. -Bbuild -DCMAKE_C_COMPILER=/usr/bin/clang
```

Generally it is not necessary to manually specify individual compiler or
linker flags, as CMake defines a number of "build modes" including Debug and
Release modes. To build in a particular mode, add the flag
`-DCMAKE_BUILD_TYPE=Debug` (or `RelWithDebInfo`) to the initial invocation.
The default is to perform an optimized build via the `Release` configuration.

If you *do* need to manually add flags, use `-DCMAKE_CXX_FLAGS=...` and
`-DCMAKE_EXE_LINKER_FLAGS=...`. This is useful for enabling clang's
sanitizers.

Finally, to enable building universal binaries on macOS, you can pass the
flag `-DCMAKE_OSX_ARCHITECTURES=i386;x86_64`. If you don't supply this flag,
the build will just be for the architecture of your machine.
5. Run the build:
```
cmake --build build
```
This command tells CMake to invoke the correct tool to run the build in the
`build` directory. You can also use the build back-end directly by invoking
`make`, `ninja`, or opening the generated IDE project as appropriate.

# WORKING WITH ECLIPSE

To work with Eclipse, do the following:
Expand Down Expand Up @@ -343,7 +302,7 @@ If compiling with make:
2. Uncomment the definition of `CUDD` in the file `src/config.inc`.
3. Compile with `make -C src`

If compiling with cmake:
If compiling with CMake:

1. Add the `-DCMAKE_USE_CUDD=true` flag to the `cmake` configuration phase.
For instance:
Expand Down Expand Up @@ -397,7 +356,7 @@ make -C src glucose-download
make -C src GLUCOSE=../../glucose-syrup
```

For `cmake` the alternatives can be built with the following arguments to `cmake`
For CMake the alternatives can be built with the following arguments to `cmake`
for CaDiCaL `-Dsat_impl=cadical` and for glucose `-Dsat_impl=glucose`.


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