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[refactor] 重构并且修复了Generate相关Assembly Resolve潜在的bug。
[opt] 优化 PrebuildCommand.Build 中多次编译热更新dll的问题,大幅缩短了时间。
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walon
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Dec 14, 2022
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,26 @@ | ||
using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
using System.Threading.Tasks; | ||
|
||
namespace HybridCLR.Editor.Meta | ||
{ | ||
public abstract class AssemblyResolverBase : IAssemblyResolver | ||
{ | ||
public string ResolveAssembly(string assemblyName, bool throwExIfNotFind) | ||
{ | ||
if (TryResolveAssembly(assemblyName, out string assemblyPath)) | ||
{ | ||
return assemblyPath; | ||
} | ||
if (throwExIfNotFind) | ||
{ | ||
throw new Exception($"resolve assembly:{assemblyName} 失败! 如果是热更新dll找不到,请先运行`HybridCLR/CompileDll/ActiveBuildTarget`编译生成热更新dll。如果是AOT dll找不到,请先运行`HybridCLR/Generate/LinkXml`,接着在`Build Settings`中打包或者导出工程来生成AOT dll"); | ||
} | ||
return null; | ||
} | ||
|
||
protected abstract bool TryResolveAssembly(string assemblyName, out string assemblyPath); | ||
} | ||
} |
2 changes: 1 addition & 1 deletion
2
.../Meta/UnityPluginAssemblyResolver.cs.meta → Editor/Meta/AssemblyResolverBase.cs.meta
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,37 @@ | ||
using System; | ||
using System.Collections.Generic; | ||
using System.IO; | ||
using System.Linq; | ||
using System.Text; | ||
using System.Threading.Tasks; | ||
using UnityEngine; | ||
|
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namespace HybridCLR.Editor.Meta | ||
{ | ||
public class FixedSetAssemblyResolver : AssemblyResolverBase | ||
{ | ||
private readonly string _rootDir; | ||
private readonly HashSet<string> _fileNames; | ||
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public FixedSetAssemblyResolver(string rootDir, IEnumerable<string> fileNameNotExts) | ||
{ | ||
_rootDir = rootDir; | ||
_fileNames = new HashSet<string>(fileNameNotExts); | ||
} | ||
|
||
protected override bool TryResolveAssembly(string assemblyName, out string assemblyPath) | ||
{ | ||
if (_fileNames.Contains(assemblyName)) | ||
{ | ||
assemblyPath = $"{_rootDir}/{assemblyName}.dll"; | ||
if (File.Exists(assemblyPath)) | ||
{ | ||
Debug.Log($"[FixedSetAssemblyResolver] resolve:{assemblyName} path:{assemblyPath}"); | ||
return true; | ||
} | ||
} | ||
assemblyPath = null; | ||
return false; | ||
} | ||
} | ||
} |
2 changes: 1 addition & 1 deletion
2
...ta/UnityDotNetAOTAssemblyResolver.cs.meta → Editor/Meta/FixedSetAssemblyResolver.cs.meta
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