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[version] 发布v3.2.1版本
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walon committed Jun 21, 2023
1 parent e45a789 commit be11356
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4 changes: 2 additions & 2 deletions Data~/hybridclr_version.json
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{
"unity_version":"2021",
"hybridclr" : { "branch":"v3.1.2"},
"il2cpp_plus": { "branch":"v2021-3.0.2"}
"il2cpp_plus": { "branch":"v2021-3.1.0"}
},
{
"unity_version":"2022",
"hybridclr" : { "branch":"v3.1.2"},
"il2cpp_plus": { "branch":"v2022-3.0.2"}
"il2cpp_plus": { "branch":"v2022-3.1.0"}
}
]
}
9 changes: 9 additions & 0 deletions RELEASELOG.md
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# 发布日志

## 3.2.1

- [new] Installer界面新增显示package版本
- [new] CompileDll新增MacOS、Linux、WebGL目标
- [fix] 修复il2cpp TypeNameParser未将类型名中转义字符'\'去掉,导致找不到嵌套子类型的bug
- [fix] 修复完全泛型共享生成的代码与2021.3.x中低版本代码不兼容,有编译错误的bug
- [fix] 修复重构文档站后的帮助文档的链接错误
- [change] 为Anaylizer加上using 限定,解决某些情况下与项目的类型同名而产生编译冲突的问题

## 3.2.0

- [new] 支持直接从源码打包iOS,不再需要单独编译libil2cpp.a
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2 changes: 1 addition & 1 deletion package.json
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{
"name": "com.code-philosophy.hybridclr",
"version": "3.2.0",
"version": "3.2.1",
"displayName": "HybridCLR",
"description": "HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.",
"category": "Runtime",
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