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linalg.h is a single header, public domain, short vector math library for C++
A collection of tone mappers for the display of 3D graphics
glTF 2.0 SDK for JavaScript and TypeScript, on Web and Node.js.
C++ implementation of the 3D QuickHull algorithm
Python library for loading and using triangular meshes.
Capture composited content, layers and real world through a privacy preserving high level API
Google Workspace glTF Tools and Ideas
Easily display interactive 3D models on the web and in AR!
Discrete Conformal Equivalence of Polyhedral Surfaces
A Flutter widget for rendering interactive 3D models in the glTF and GLB formats.
Mesh optimization library that makes meshes smaller and faster to render
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
🏋️ Find out the cost of adding a new frontend dependency to your project
A WebGL2 Enterprise PBR sample renderer
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2