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3Dレンダリングエンジンのz=ZNEAR平面でクリップを実装。自動で複数ポリゴンに分割することもある。 この追加により近くの物体、床や壁なども描画できるようになった。 パフォーマンスの向上 - 同時描画ライン数を60に増加 - SPIクロックを40MHzにした。(不安定であれば修正すること) 24fpsくらい出てるところ
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Original file line number | Diff line number | Diff line change |
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@@ -1,5 +1,5 @@ | ||
#include "3dconfig.hpp" | ||
#ifndef ESP32 | ||
#ifdef PC | ||
#include <stdio.h> | ||
#include <termios.h> | ||
#include <unistd.h> | ||
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