This is a new package that is still in development. However, its main functionality is very usable already. On the other hand, several (or most) features are not implemented completely, simply because implementing these things take time, and I should first focus on keeping myself alive:|. But if you know some elisp, than it should be quite straightforward to complete the implementation of those features. Any feedback, for example suggestions for enhancing the interface/usability, is very welcome (probably best by opening an issue). Also, any contributions are very welcome. The code of the package is very accessible (especially if you quickly read how to use edebug).
A list of ideas for implementation can be found in the preliminary comment in
the sketch.el
file and additionally in the wiki section.
- snap to grid
- draw text
- crop finale image
- set stroke, fill, width etc.
- show dom (lisp) in other window
- draw angle arcs (between lines, available soon, I hope. See
implement-angle-arc
branch) - save drawing presets using transient’s saving values feature (documentation contribution welcome)
- Draw labels (not implemented for all type of objects. Easy to implement)
- Modify object (not, at all, fully implemented for all object. Easy to
implement).
It would be handy to have a ‘transform group’ option also. SVG groups allow for easy transformations. Then it would probably be handy to wrap all objects in group tags.
- Implement layers (see/try out
implement-layers
branch)
- use svg snippets (i.e. design object in external programs like inkscape, geogebra etc., end quickly insert them in your sketches)
- draw directly in you literate org file, with the dom updated in your source block
- export to tikz, asymptote, other image extensions etc. (probably requires to implement ‘nodes’)
The sketch-mode.el
file starts with listing TODO items describing features
that are missing from the package.
When installing the package it probably still shows some warnings, you can safely ignore them.
Either git clone
the package and load sketch-mode.el
using load file
either manually or from .emacs.d
.
Alternatively you could use a https://github.com/quelpa/quelpa with the following recipe:
(quelpa '(sketch-mode :repo "dalanicolai/sketch-mode" :fetcher github))
then subsequently load the package with
(use-package sketch-mode
:defer t)
Add the following lines to dotspacemacs-additional-packages
(sketch-mode :location (recipe
:fetcher github
:repo "dalanicolai/sketch-mode"
:files ("*.el" "snippet-files")))
Subsequently load the packages by adding the following line to dotspacemacs/user-config
(use-package sketch-mode
:defer t)
Start a sketch with M-x sketch
and enter values at the prompts (or prefix
with C-u
to use default values). Although, thanks to the transient
package, the usage is more or less self explanatory, it is wise to take note
of the following comments:
- to remove an object (without using undo), you should toggle labels by
pressing
l
, and then to remove an object enter its label after pressingR
. - You can also modify the drawing by changing the object definition (i.e.
elisp). For that press
d
to open the definition in a side-window, then pressq
to hide (deactivate the) transient (keymap). Now modify the code and pressC-c C=c
, to load it and update the\*sketch\*
buffer. - After you’ve hidden the transient by pressing
q
, you can go back to sketch mode viaM-x sketch
(orC-c C-s
when still in the sketch-mode buffer)
Create your sketch and then save
the file by pressing S
.
It takes me a lot of time to develop these packages, while, as we would say in the Netherlands, I have no penny to scratch my butt. Therefore, although I am also really happy to offer it for free, if you find my package(s) (real projects page in the making) useful (e.g. for you work), and if you can afford it, then I would be very happy with any donation (of course that would also enable me to work on your feature requests). As soon as I have the opportunity/possibility to find a stable job, I will happily suggest you to transfer or donate to other projects/charity.
If you would like to boost
development of any of my projects, then
contribute (code or documentation), or consider more sustainable financial
support (i.e. sponsor).
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