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blockdom

A very fast virtual dom library

Introduction

blockdom is a fast virtual dom library. Its main selling point is that it does not work at the granularity of a single html element, but instead it works with blocks: html elements, with arbitrary content.

So, instead of doing something like h('div', {}, [...some children]), we can work in blockdom with a larger unit of dom. For example:

// create block types
const block = createBlock(`<div class="some-class"><p>hello</p><blockdom-child-0/></div>`);
const subBlock = createBlock(`<span>some value: <blockdom-text-0/></span>`);

// create a blockdom virtual tree
const tree = block([], [subBlock(["blockdom"])]);

// mount the tree
mount(tree, document.body);

// result:
// <div class="some-class"><p>hello</p><span>some value: blockdom</span></div>

As a result, blockdom can use the internal cloneNode(true) method to quickly create dom elements in one call instead of many, and the diff process is much faster, since it has to process less virtual nodes. Here is a benchmark run, comparing the performance of a handcrafted vanilla js implementation against blockdom, solid (incredibly fast fine-grained reactive framework) and ivi (the fastest virtual dom implementation).

Benchmark

Note: yes, I had to run the benchmark a few times to beat solid. This is totally cheating. But still impressive, if you ask me :)

blockdom can update the dom, manage event handlers, support fragments (multi-root elements). It is however not a fully featured framework. Its goal is being a compilation target for templates in a higher level framework. For some frameworks, it is useful to have a rendering process in two separate phases: the render phase (creating the virtual dom representation) and the commit phase (applying it to the DOM).

Example

Here is a more interesting example. It is a dynamic list of counters, featuring handlers, lists and dynamic content:

const counterBlock = createBlock(`
    <div class="counter">
        <button block-handler-1="click">Increment</button>
        <span>Value: <block-text-0/></span>
    </div>`);

const mainBlock = createBlock(`
    <div>
        <div><button block-handler-0="click">Add a counter</button></div>
        <div><block-child-0/></div>
    </div>`);

const state = [{ id: 0, value: 3 }];

function addCounter() {
  state.push({ value: 0, id: state.length });
  update();
}

function incrementCounter(id) {
  const counter = state.find((c) => c.id === id);
  counter.value++;
  update();
}

function render(state) {
  const counters = state.map((c) => {
    const handler = [incrementCounter, c.id];
    return withKey(counterBlock([c.value, handler]), c.id);
  });
  return mainBlock([addCounter], [list(counters)]);
}

let tree = render(state);
mount(tree, document.body);

function update() {
  patch(tree, render(state));
}

Notice that block types are first created, with special attributes or tags such as <block-text-0 /> or block-handler-1="click". What happens is that blockdom then process the block template, find all these special tags/attributes and generate fast functions that will create and/or update these values. The number corresponds to the index of the data given when the block is constructed.

The examples folder contains the complete code for this example.

Reference

blockdom api is quite small: 6 function to create vnodes, 3 functions to manipulate vdom trees and one configuration object.

Manipulating vnodes

blockdom provide three functions:

  • mount(vnode, target) is called initially to mount a vnode tree inside a target (which should be an html element). This will create the relevant DOM and store the proper references inside the vnodes.

  • patch(vnode1, vnode2) is used to update a (already mounted) vnode tree with a new vnode tree. This method will patch the dom, and update the internal references in vnode. vnode2 is left unchanged, and can be discarded. Also, note that if vnode1 and vnode2 are the same reference, then the patching process will be entirely skipped. This is the way we can implement memoization.

  • remove(vnode) is a method that will remove a (already mounted) vnode tree.

Creating vnodes

First, let us talk about the various vnode types:

Name Purpose
block a representation of an html element (with children/attributes)
multi a representation of a static list of vnodes (possibly undefined or of different types)
list a dynamic list of vnodes (which have all the same type)
text a simple vnode representing a text node
toggler a container node that allows switching dynamically between different type of subnodes
html represent an arbitrary html content
Blocks

The most important vnode type is a block. Since each block is actually unique, we need to first generate a block builder function:

const block = createBlock(`<div>hello blockdom</div>`);

The createBlock function takes a string and return a function that builds the corresponding block:

const tree = block(); // now tree is a vnode that can be mounted/patched

So, in a sense, createBlock is a kind of factory. It creates a function that will generate the final vnode. The function createBlock takes two optional arguments: data (list of values) and children (list of vnodes).

The values given in data are used to set/update dynamic content (text, attributes, handlers or refs). The vnodes in children correspond to sub blocks.

Text content is simply added by using a special tag block-text-{index}:

const block = createBlock(`<div><p><block-text-0/></p><p><block-text-1/></p></div>`);

Notice the suffix 0 and 1: all content nodes/attributes have to be indexed, starting at 0. Then, we can provide the corresponding values in the data array, given in argument:

const tree = block(["hello", "blockdom"]);

This tree now represents <div><p>hello</p><p>blockdom</p></div>

Block attributes are defined with an attribute: block-attribute-{index}:

const block = createBlock(`<div block-attribute-0="hello"></div>`);
const tree = block(["world"]); // correspond to <div hello="world"></div>

Note that attribute here is given a broad meaning: class and styles are considered attributes (but they will use specialized code to properly manage them), and also some special tags have properties (for example, the checked property on an input). These properties are also properly handled, even though they are defined as attribute.

Event handlers can be added with the block-handler-{index} attribute:

const block = createBlock(`<div block-handler-0="click"></div>`);
const tree = block([someFunction]);

By default, blockdom support two variations: the given data can be a function (in that case, it will be called with the event as argument), or it can be a pair [fn, value], in which case, the function fn will be called with value, event as arguments.

Note that this behaviour can be customized (see the section about configuration). Also, blockdom has a synthetic event system: this means that it does not really attach an event handler for each handler in each block. It just binds a simple global event handler on document.body for each event type, and will properly call the corresponding handlers when necessary.

Finally, blocks can define a reference with the block-ref={index} attribute. In this case, the provided data should be a function:

const block = createBlock(`<div><p block-ref=0="click">hey</p></div>`);
const tree = block([someFunction]);

The function someFunction will be called with the htmlelement <p> when it is created, and then later with null when it is removed from the dom.

multi

The multi block is useful when we deal with a fixed number of vnodes. For example, a template with multiple consecutive elements. Also, some or all of its vnodes can be undefined. This is useful when there is some condition for a child to be present. If a child is undefined, the multi vnode will replace it by an empty text node.

const block1 = createBlock(`<div>1</div>`);
const block2 = createBlock(`<div>2</div>`);

const tree = multi([block1(), block2()]); // represents `<div>1</div><div>2</div>`
const otherTree = multi([block1(), undefined]); // represents `<div>1</div>`

Each children can be a mix of any type.

list

A list vnode represents a dynamic collection of vnodes, all of them with the same type. Each of these nodes need to have a key to properly reconcile them. Here is an example:

const data = [
  { id: 1, text: "apple" },
  { id: 2, text: "pear" },
];
const block = createBlock(`<p><block-text-0/></p>`);

const items = data.map((item) => withKey(block([item.text]), item.id));
const tree = list(items); // represents <p>apple</p><p>pear</p>

Note the use of the withKey helper.

text

Most text are inserted inside a block with block-text-{index}. However, in some cases, it is useful to be able to manipulate directly just a simple text node:

// represents 3 text nodes: blackyellowred
const tree = multi([text("black"), text("yellow"), text("red")]);
toggler

As mentioned above, blockdom need each vnode in a patch operation to be of the same exact type. However, it is not always known before hand what the concrete type of the vnode will be. For example, if we implement sub templates (partials) in a template language. The call site does not know what the result of an arbitrary template render will be. In that case, we need the toggler vnode to dispatch between different type of vnodes:

const block = createBlock("<p>hey</p>");

const tree1 = toggler("key1", text("foo")); // represent a text node with foo
const tree2 = toggler("key2", block()); // represent <p>hey</p>

The toggler function takes a key as first argument, and a vnode as second. When it is patched, it compares the values of the keys: if they are the same, it will simply patch the child vnode. If they are different, it will remove the previous one and mount the new vnode in its place.

html

This should be used with caution: this vnode type is used to insert arbitrary html into the DOM:

const tree = html("<div>hey</div>");

This should be avoided most of the time. However, it happens that we need to display some (hopefully safe/sanitized) html coming from the database. In that case, the html vnode type is here to perform the job.

Configuration

Here is a list of every configuration options in blockdom:

  • shouldNormalizeDom (boolean, default=true) If true, blockdom will normalize the DOM generated by blocks. This means removing text nodes that only contains spaces.

    config.shouldNormalizeDom = true;
  • mainEventHandler (function taking (data, event)). Each event generated by handlers will go through that method. By default, blockdom uses the following code:

    config.mainEventHandler = (data, event) => {
      if (typeof data === "function") {
        data(ev);
      } else if (Array.isArray(data)) {
        data[0](data[1], ev);
      }
    };

    This means that the data given to the block can be either a function or a pair [function, argument]. Overriding this may be helpful if the code using blockdom has different needs (for example, checking if a component is still alive).

Extending blockdom

blockdom is designed to be used as a lower layer in a "real" framework. Some frameworks (for example, Owl, which is the one I am working on) will need a way to add some kind of component system. To do that, it seems like the best way is to add new types of vnodes.

Here is the interface of a blockdom vnode:

export interface VNode<T = any> {
  mount(parent: HTMLElement, afterNode: Node | null): void;
  moveBefore(other: T | null, afterNode: Node | null): void;
  patch(other: T, withBeforeRemove: boolean): void;
  beforeRemove(): void;
  remove(): void;
  firstNode(): Node | undefined;
}

So, to add a new vnode type, we simply need to define an object or a class with these methods, and it will work with the mount/patch/remove methods.

Notice the beforeRemove method: it is a method used to let the framework know that a vnode will be removed. It is called before the node is removed.

Performance Notes

blockdom is very fast, I believe. If you read this section, you may be interested in understanding why. Well, to be honest, I am not really sure. I spent hours running benchmarks, and even now, I am not really sure about what exactly makes some code fast or not.

Here is what I can tell, though:

  • working at a block level instead of a single html element is a huge speedup, obviously. This is the main selling point of this library.

  • browsers are pretty good at inlining functions, so it's mostly pointless to try to manually complicate code by inlining small functions.

  • synthetic events is a small speed increase (around 1% on the main benchmark).

  • I could not find any noticeable difference by using smaller objects/shorter key names

  • however, for some reason, the implementation got a pretty big speedup once I started using classes. I am not certain why, but I guess that browsers are pretty good at optimizing class construction. It feels like it is faster than creating directly an object: I tried implementing vnodes with objects such as

        return {
            mount: mountFunction,
            patch: patchFunction,
            moveBefore: moveBeforeFunction,
            ...,
            data: ...,
            children: ...
        }

    and it was noticeably slower. I assume that it is because each object takes more memory, since they need to keep a pointer to each vnode function.

    An alternative was grouping all such objects in a sub key:

        return {
            impl: implementationObject // contains mount/patch/moveBefore/...
            data: ...,
            children: ...
        }

    but it was also slower (probably because the code had to perform a lookup everytime).

    Another alternative using Object.create(implementationObject) failed. So, the big takeway from this is that maybe, using classes is good for performance in some hot paths.

  • one of the first implementation tried to build fast code by creating a new customized function with new Function, for each block. It was really fast, but actually not really noticeably faster than simply trying to setup a fast create/update path and using closures to compile a block. This has also the advantage of not using new Function (which is disallowed in some environments), and is cheaper, memory wise.

  • another interesting point: I believe some of the speed of this vdom comes from the fact that it has a pretty big constraint: a vdom tree is supposed to be patched with a vdom tree of the same shape. This comes naturally if we compile a template into a function (the template has always the same structure). This constraint means that the underlying code does not have to check the type or the keys in most cases. It knows that it is patched with a block of the same type.

  • Also: there is probably some room to make it faster. First, I am not smart enough to understand everything that was done in ivi, so there may be some nice ideas that I did not apply. Also, the reconciliation algorithm is probably not the most performant, since I just adapted a quite naive version. Another possible improvement is removing the need to keep a reference to the parent node. If it can be done, this should reduce memory use. If you have any other ideas, I am very interested in hearing about them!

About this project

In this section, you will find answers to some questions you may have about this project.

  • Is this virtual dom used in an actual project? Not yet ready, but it is used in the current work on Owl version 2. The Owl framework 1.x (github.com/odoo/owl) is based on a fork of snabbdom, and as such, does not support fragment. The version 2 is not ready yet, but will be based on blockdom.

  • This is not a virtual dom, is it? Yes it is. Well, it depends what you mean by a virtual dom. It is not a representation of the dom tree element by element, but it still is a complete representation of what the dom is looking like. So, yes, blockdom is a virtual dom.

  • Why would you need a virtual dom, in the first place? It depends on your needs. Clearly, some frameworks can do very well by using other strategies. However, some other frameworks (such as React and owl with their concurrent mode) need the ability to split the rendering process in two phases, so we can choose to commit a rendering (or not if for some reason it is no longer useful). In that case, I do not see how to proceed without a virtual dom.

  • This sucks. blockdom is useless/slow because of X/Y. Great, please tell me more. I genuinely want to improve this, and helpful criticism is always welcome.

Credits

blockdom is inspired by many frameworks: snabbdom, then solid, ivi, stage0 and 1more. The people behind these projects are incredible.

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