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CPU-based 3D-Engine in Rust. Ray-Marching and Pathtracing

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fabsch225/Rust3d

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Ray-Marching and Pathtracing Engine on the Cpu.
Using SDL2 for Media-Context
Supports wavefront files (only triangles, one texture). For insights into the Internals so far, look at the flamegraph

For Windows, SDL2 is bundled. For Linux / macOS you need to install it yourself: SDL2 For Example:

sudo apt install -y libsdl2-dev


LICENSE
https://www.gnu.org/licenses/gpl-3.0.html

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CPU-based 3D-Engine in Rust. Ray-Marching and Pathtracing

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