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Redot-Engine / redot-engine
Forked from godotengine/godotRedot Engine – Multi-platform 2D and 3D game engine
This makes the game run a little better. Not fully functional, for demonstration purposes only.
Real-time global illumination using screen-space information for Unity HDRP
real time face swap and one-click video deepfake with only a single image
An enhanced PC source port of the original WipeOut.
Monocular Depth Estimation with Unity Sentis
Unity Standard Asset Controllers
Coloured animated progress bar made in Unity, with Shader Graph.
Textureless fog particles using a highly customizable shader to attenuate noise values.
Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.
TCC stands for Tiny Character Controller. TCC is the best way to make your own game. This repository contains all packages and examples for TCC projects.
Unity HDRP Sample: Screen Space Global Illumination
Megacity-Metro: a thrilling shooter game, using Netcode for Entities for a multiplayer experience supporting 128+ players. Latest DOTS packages and Unity Gaming Services elevate the user experience…
An updated version of GBDK, C compiler, assembler, linker and set of libraries for the Nintendo Gameboy, Nintendo Entertainment System, Sega Master System, Sega Game Gear.
A unitypackage to streamline PlayStation Vita development
Make Unity Development on the vita much easier.
Plugin to ease the development of homebrews and plugins on the PS Vita
Tools to help psvita unity development
Ghidra is a software reverse engineering (SRE) framework