A cellular automata based particle simulation written in C++, using SDL2 for graphics. Supports oil, water, acid, lava, sand, gunpowder, wood, stone, fire, smoke, steam, and toxic gas. This is an old project I just thought I'd upload to github, I have no plans to continue working on it.
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a cellular automata fluid sim
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frozein/ElementSim
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a cellular automata fluid sim
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