An innovative blend of autobattle roulette systems and RTS unit control mechanics, built on the foundation of the Open RTS project using Godot 4.
- Adjusts to the original project for our needs
- Define aesthetic, story and diegetic elements
- Autobattle roulette system for unit selection
- New 3D asset models
- Simple UI
- Finish MVP (1 map, proof of concept)
- RogueLike progresssion system
- Squad hability system
- Adjust UI and add story
- Advanced AI
- Procedural map and routes generation
- Boss Battles
- Flair!
- 1 species
- 2 resources
- Terrain and air units
- Deathmatch mode (human vs AI or AI vs AI)
- Runtime player switching
- Basic fog of war and units disappearing in fog of war
- Minimap
- Swarm movement to position
- Simple UI
This project is based on the Open RTS project, designed to showcase Godot 4's capabilities for RTS games and provide a template for game developers. We extend our heartfelt gratitude to the Open RTS team for their foundational work.
- Pawel Lampe (Lampe Games)
Original Open RTS Contributors
- 3D Space Kit by Kenney