Skip to content

Releases: gameflorist/quakespasm-openvr

QuakeSpasm-OpenVR 0.96.3a

03 Aug 19:17
Compare
Choose a tag to compare

Changes:

  • Merged QuakeSpasm v0.96.3 (see changes here)
  • Add weapon offset for Copper axe (v_axe2.mdl) by default. This makes the offset work by default for all mods, that use Copper.
  • Update openVR to v2.5.1
  • Fix getting blocked without reason on elevator-ride (cherry-pick from Ironwail by @andrei-drexler)
    • Add sv_gameplayfix_elevators cvar
    • If an entity is standing on a platform and gets blocked by it, try nudging it up a bit first to get it unstuck.
    • Cvar values:
      • 0 = no fix (vanilla behavior)
      • 1 = fix players only
      • 2 = fix all entities (default)

QuakeSpasm-OpenVR 0.96.1d

26 May 13:57
Compare
Choose a tag to compare

Changes:

  • Added support for Tomb of Thunder's weapons. (many thanks @ksuprynowicz for the pull request!)
    • Be sure to place it in a tombofthunder subfolder and start game with quakespasm-openvr.exe -game tombofthunder for the correct weapon offsets to be appllied.
  • Fixed weapon offset of axe in Tainted
    • Be sure to place the addon in a tainted subfolder and start game with quakespasm-openvr.exe -game tainted for the correct weapon offsets to be appllied.

QuakeSpasm-OpenVR 0.96.1c

07 Mar 19:25
Compare
Choose a tag to compare

Changes:

  • Added support for Block-Quake mod and it's weapons.
    • Be sure to set the Gun Model Offsets config in the VR Options to Block-Quake for the correct weapon offsets to be appllied.
  • Added support for Slave Zero X: Episode Enyo mod and it's weapons.
    • Be sure to place it in a enyo subfolder and start game with quakespasm-openvr.exe -game enyo for the correct weapon offsets to be appllied.
  • Fixed weapon offset of axe in The Spiritworld and Underdark Overbright & Copper

QuakeSpasm-OpenVR 0.96.1b

02 Jan 20:17
Compare
Choose a tag to compare

Changes:

  • Added support for Alkaline mod and it's weapons.
    • Be sure to place it in a alk subfolder and start game with quakespasm-openvr.exe -game alk.
    • Just like with Arcane Dimensions, you have to hit Enter twice after launch for the game to start.
  • Added support for Quake Weapon models (by Plague) optimized for VR
    • This pack uses the models by Plague. All weapons are fully modeled incl. hilt. So they are perfect for VR.
    • They were originally converted and animated for VR by Skizot (for Quake1Quest).
    • All weapons from both expansion packs are included.
    • The pack is usable with vanilla quake, it's expansion pack as well as Arcane Dimensions. There is also a special package available for usage with the Alkaline mod.
    • See Readme for installation and usage.

QuakeSpasm-OpenVR 0.96.1a

16 Oct 09:38
Compare
Choose a tag to compare

Changes:

  • Merged QuakeSpasm v0.96.1 (see changes here)

  • Added support for 2 alternative enhanced weapon and monster models (thanks @ni1chigo2115 for the issue!):

    Checkout the corresponding Readme-section for details about usage.

  • Fixed weapon offset for the axe of Underdark Overbright loading also when mod is not used.

    BREAKING CHANGE: Before this change the nn of the weapon VR offset (e.g. vr_wofs_x_nn) of udob's axe (progs/v_axe2.mdl) was always 02 - no matter if udob was actually loaded. This shifted all vanilla weapons by 1 (e.g the rocket launcher was nn=08 instead of it's impulse value 7). After this change udob's axe will have nn=17 - leaving all other weapons untouched. This makes the nn values consistent with the impulse values of the weapons. If you modified the vr_wofs_* cvars in your autoexec.cfg, you will have to change the nn-values accordingly.

QuakeSpasm-OpenVR 0.96.0a

22 Sep 17:36
Compare
Choose a tag to compare

Changes:

  • Merged QuakeSpasm v0.96.0 (see changes here)
  • Fixed black screen on gamma/brightness settings other than 1.0 and extended gamma range so that game can look better on VR headsets with low contrast ratio (many thanks to @ksuprynowicz)
  • Changed default of cvar scr_centertime to 4. This makes duration of center messages longer. Previous value was 2.

QuakeSpasm-OpenVR 0.95.1c

01 Apr 15:11
Compare
Choose a tag to compare

Changes:

  • Fixed multiplayer (cross-play with non-VR players should be possible).

QuakeSpasm-OpenVR 0.95.1b

01 Apr 01:33
Compare
Choose a tag to compare

Changes:

  • Fixed menu not showing underwater, in lava, with quad damage, etc.
  • Detached menu from controller
  • Removed ESC mapping of left trigger to make it bindable in menu

QuakeSpasm-OpenVR 0.95.1a

30 Mar 19:07
Compare
Choose a tag to compare

Changes:

  • Merged last QuakeSpasm-OpenVR from vittorioromeo/Quakespasm-OpenVR into Quakespasm 0.95.1.
  • Upgraded OpenVR to v1.23.7.
  • Added head-based movement (as new default) as alternative to controller based movement
  • Added sensible default VR controller bindings.
  • Added further cheats to VR Options menu.
  • Turned down motion smoothing of menu and messages.
  • Fixed location of level-end / intermission screens by not binding them to controller.
  • Added weapon offset of v_axe2.mdl (used e.g. by Underdark Overbright)
  • Added default .bat files to launch the most popular extensions and mods.
  • Created 64bit build.