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Starred repositories

19 results for sponsorable starred repositories written in C#
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Reactive Extensions for Unity

C# 7,076 891 Updated Feb 16, 2024

UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!

C# 5,647 779 Updated Nov 9, 2023

Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.

C# 4,249 619 Updated Sep 29, 2024

A class-leading water system implemented in Unity

C# 3,460 476 Updated Aug 16, 2024

Unreal Engine .NET 6 integration

C# 3,122 230 Updated Jun 7, 2023

Enhance Unity UI (uGUI) with advanced soft-masking features to create more visually appealing effects!

C# 2,030 265 Updated Sep 29, 2024

Find usages of the selected asset(s) and/or Object(s) in your Unity project, i.e. list the objects that refer to them

C# 1,700 116 Updated Aug 4, 2024

Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the …

C# 1,595 282 Updated Mar 30, 2024

A bezier spline solution for Unity 3D with some utility functions (like travelling the spline with constant speed/time)

C# 1,156 112 Updated May 31, 2023

Lightweight Unity Plugin transforming the Hierarchy into what it should be. Adds headers, styles, icons and more.

C# 1,030 49 Updated Sep 8, 2024

A reverse masking solution for uGUI element in Unity.

C# 826 80 Updated Oct 25, 2023

Provide popup to specify the type of the field serialized by the [SerializeReference] attribute in the inspector.

C# 735 56 Updated Aug 5, 2024

A GPU Particle System for Unity ✨capable of simulating and rendering millions of particles at once 💥

C# 694 87 Updated Nov 7, 2018

An extremely light weight, extendable and customisable tweening engine made for strictly typed script-based animations for user-interfaces and world-space objects optimised for all platforms.

C# 642 43 Updated Jun 26, 2024

Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.

C# 624 83 Updated Mar 5, 2024

Planar reflections for Unity's Universal Render Pipeline.

C# 569 41 Updated Jun 21, 2022

Projection Decals for Unity's Universal Render Pipeline.

C# 532 53 Updated Feb 12, 2024

Motion Blur for Unity's Universal Render Pipeline.

C# 269 32 Updated Dec 6, 2021

Volumetric Lighting in URP

C# 143 15 Updated Feb 28, 2023