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Spellbind Games
- Korea
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06:32
(UTC +09:00) - https://garmede.github.io
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Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of miHoYo developed games. This is for datamined assets, not custom-made ones nor the MMD variants.
A small collection of tools that multiple projects make use of.
A monospaced pixel font with a lo-fi, techy vibe
Making Docker and Kubernetes management easy.
Unity Component that can describes a physical camera's attributes.
A work on progress Godot Third Person Controller
Select, put and delete data from JSON, TOML, YAML, XML and CSV files with a single tool. Supports conversion between formats and can be used as a Go package.
Stipple Effect is a pixel art editor that supports animation and scripting (available on Windows, macOS and Linux)
Open Source Continuous File Synchronization
Open-source video compositing software. Node-graph based. Similar in functionalities to Adobe After Effects and Nuke by The Foundry.
Screen Space Global Illumination for Unity URP (Universal Render Pipeline).
Official inference repo for FLUX.1 models
There can be more than Notion and Miro. AFFiNE(pronounced [ə‘fain]) is a next-gen knowledge base that brings planning, sorting and creating all together. Privacy first, open-source, customizable an…
Unity Scene References for Runtime and Editor. Strongly typed, robust, and reliable. Provides GUID, Path, Build Index, Name, and Address.
GoodbyeDPI — Deep Packet Inspection circumvention utility (for Windows)
Finetune Llama 3.1, Mistral, Phi & Gemma LLMs 2-5x faster with 80% less memory
Example Project for the new Unity Input System
A simple post-processing outline effect that uses depth-based edge detection.