Releases: gdext/electron
Releases · gdext/electron
GDExt v0.1.6
Cool Update Yes
- Object Selection, Deletion and Editing! Finally, you can now edit objects
- Cool Loading Screen!
- Middle Click on an object to select it in the build tab
- Quick Tools now work!
- Guidelines support!
- Bugfixes as always!
GDExt v0.1.5
One of the biggest GDExt releases (apart from 0.2, of course)
- Massively improved saving and loading system: level load dialog, level renaming, check if gd is installed and not running, check if level was modified externally, etc.!
- Level Playtesting! You can now playtest levels in GD, no saving or manual opening required! (Currently only works with licensed Steam version)
- New UI! Quick actions, zoom in/out buttons, edit menu transform tools, etc. (Not all of them work currently)
- Other small features and bugfixes
GDExt v0.1.4
• New UI system
• Added support for level saving and loading! (currently very unstable)
• Added edit menu and context menus (currently they don't work, but y'know... they're there)
• Other features and bugfixes
GDExt v0.1.3
GDExt 0.1.3
- You can build levels now! Just load a level, select a block and hold-and-drag your mouse!
- Added more blocks
- Minor bug fixes
GDExt v0.1.2
GDExt 0.1.2
- Keyboard Shortcuts! You can now use your keyboard to toggle fullscreen, open devtools, reload the page or exit the app!
- another h
0.1.1
First (working) GDExt version! Doesn't do much yet though...
You can:
- load levels by typing
localStorage.setItem('lvlid', '[level id goes here]')
orlocalStorage.setItem('lvlcode', '[level's code goes here]')
and re-opening the app - view levels
yeah... :/
For now, it's available only on Windows.
0.1.0
First (non-working) GDExt version! Doesn't do much yet though...
You can:
- load levels by typing
localStorage.setItem('lvlid', '[level id goes here]')
orlocalStorage.setItem('lvlcode', '[level's code goes here]')
and re-opening the app - view levels
yeah... :/
For now, it's available only on Windows.