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Releases: gecgooden/chunkgen

Version 1.12-1.5.0

16 Mar 10:07
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Added curse deploy plugin

Version 1.4.0

17 Jul 13:23
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  • Version bumped to 1.10.2
  • Changed target Java version to Java 7
  • Added alternate type of chunk generation (zone and radius)
  • Improved server-side only support.

Version 1.3.0 - Many improvements

14 Sep 23:38
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Contains mostly the commits from Baughn.

The forge version required has been bumped up to "1.7.10-10.13.4.1448-1.7.10"

Version 1.2.3 - Fixed Foliage Generation

21 Mar 05:00
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Version 1.2.2 - Progress updates

20 Mar 14:13
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But seriously, this update adds progress updates to the chat window. They are by default 40 ticks apart, but can be changed via the config.

1.8 Prerelease 2

20 Mar 12:56
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1.8 Prerelease 2 Pre-release
Pre-release
1.8-1.2.1-pre1

Update build.gradle

Version 1.2.1 - Bug Fixes

19 Mar 08:13
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Moved TickHandler to chunkgen.handlers

Version 1.2 - Ticked Generation

29 Nov 07:08
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Chunk Generation has been moved to Server Ticks. This should solve some issues where the generation halted the ticks, causing extreme lag during/after chunk generation. It also allows for chunk generation to be terminated if needed.

The number of chunks per tick generated per chunk is configurable, but be careful with this value as it may still cause lag if set too high.

1.8 - Prerelease 1

29 Nov 08:06
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1.8 - Prerelease 1 Pre-release
Pre-release

Pre-release version of 1.8-1.2.

Contains all features of 1.7-1.2 release.

Version 1.1 - Config

11 Oct 04:27
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This release adds support for config files.

In the config files, you can specify the area of chunks to generate so that each time a new world is created, the chunks are loaded.