Releases: gecgooden/chunkgen
Version 1.12-1.5.0
Added curse deploy plugin
Version 1.4.0
- Version bumped to 1.10.2
- Changed target Java version to Java 7
- Added alternate type of chunk generation (zone and radius)
- Improved server-side only support.
Version 1.3.0 - Many improvements
Contains mostly the commits from Baughn.
The forge version required has been bumped up to "1.7.10-10.13.4.1448-1.7.10
"
Version 1.2.3 - Fixed Foliage Generation
Added fix for issue #4
Version 1.2.2 - Progress updates
But seriously, this update adds progress updates to the chat window. They are by default 40 ticks apart, but can be changed via the config.
1.8 Prerelease 2
1.8-1.2.1-pre1 Update build.gradle
Version 1.2.1 - Bug Fixes
Moved TickHandler to chunkgen.handlers
Version 1.2 - Ticked Generation
Chunk Generation has been moved to Server Ticks. This should solve some issues where the generation halted the ticks, causing extreme lag during/after chunk generation. It also allows for chunk generation to be terminated if needed.
The number of chunks per tick generated per chunk is configurable, but be careful with this value as it may still cause lag if set too high.
1.8 - Prerelease 1
Pre-release version of 1.8-1.2.
Contains all features of 1.7-1.2 release.
Version 1.1 - Config
This release adds support for config files.
In the config files, you can specify the area of chunks to generate so that each time a new world is created, the chunks are loaded.