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Use a deadzone of 0.2 for all actions, allow gamepad input from all d… …evices This matches input recommendations in recent Godot versions.
Merge pull request #108 from Calinou/use-physical-key-inputs Use physical key inputs for player movement
Merge pull request #95 from aaronfranke/update-3.2.4 Update to Godot 3.3
Merge pull request #96 from aaronfranke/player-step Fix player step sound
Merge pull request #90 from aaronfranke/script-commas-compat Add commas and tweak scripts for better compatibility with Godot 4
Merge pull request #77 from aaronfranke/bullet-aim Prevent aiming at other bullets by setting their collision layer to zero