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Tags: gonetz/GLideN64

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github-actions

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Do not load texture if tile width or height is negative.

See #2839 for details.

Before_mip-map_refactor

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Before mip-map loading refactor

Qt-5_15

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Switch to QT 5.15

before_2324_prims_with_screen_coords

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Before merge Drawing primitives with screen coordinates #2324

before_new_lle

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GLideNUI-wtl: Fix MSAA saving and Dithering checkboxes

before_wtl

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Enable FBInfo for Dr Mario and FlappyBird

qt_build

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[appveyor] Add Zilmar-spec

Public_Release_4_0

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Correct geometry mode update for Turbo3D.

Fixed glitches in Dark Rift, #2033

CULLING_FIX

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Support FRONT_AND_BACK culling mode.

Fixed Super Smash Brother Gfx issue on Dreamland stage #487

Public_Release_3_0

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Simplify Calc_invw() for ZSort ucode.