Tags: gonetz/GLideN64
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Do not load texture if tile width or height is negative.
See #2839 for details.
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Before mip-map loading refactor
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Before merge Drawing primitives with screen coordinates #2324
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GLideNUI-wtl: Fix MSAA saving and Dithering checkboxes
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Enable FBInfo for Dr Mario and FlappyBird
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[appveyor] Add Zilmar-spec
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Correct geometry mode update for Turbo3D.
Fixed glitches in Dark Rift, #2033
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Support FRONT_AND_BACK culling mode.
Fixed Super Smash Brother Gfx issue on Dreamland stage #487
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Simplify Calc_invw() for ZSort ucode.
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