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TempoVR

Work in progress, originally a game jam entry for Go Godot 2. Now we are actually trying to turn it in to a game. Its still open for contributions but project is moving more slowly.

This is a rhythm game that works in vr using OpenXR, and supports WebXR. It has a cool mechanic where you can slow down the music inside a level.

Where to get it

Community

Discord

Developer setup

  1. Import the godot project and install the following addons:
  2. Download a test song
wget https://as.cdn.beatsaver.com/9d9092a6d2a70bb0a2b3f1b71fb97c6d6db046ab.zip
unzip 9d9092a6d2a70bb0a2b3f1b71fb97c6d6db046ab.zip -d src/Levels/test
cp src/Levels/test/Expert.dat src/Levels/test/ExpertPlusStandard.dat
mv src/Levels/test/Info.dat src/Levels/test/info.dat
mv src/Levels/test/song.egg src/Levels/test/song.ogg

Developer settings in editor

In order to run in non-vr mode for debugging set ENABLE_VR to false in scripts/GameVariables.gd

Known issues

Linux

For linux builds you need to copy to the game folder libopenxr_loader.so.1 which comes with your distirbution.

Credits

Developers:

  • Rainer Weston
  • Guy Sheffer

Current example Music taken from, by jennissary (joey): https://beatsaver.com/maps/19614