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Support of Sprites, Inactive objects, and Unity 5
- Counts Sprites in scene SpriteRenders, Animator animations (ObjectReferenceCurve) and MonoBehavior public fields, since all of these are loaded by Unity nowadays. - Added support for inactive objects (Resources.FindObjectsOfTypeAll) - Fixed Unity 5 compatibility. Still compatible with Unity 4.6. May have broken building on Unity 3 and earlier?
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