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Merge pull request #4 from Krawlak/master
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Added name of used shader to material tab
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HandCircus committed Apr 16, 2013
2 parents 4c7ac5e + 453bdce commit 41384d8
Showing 1 changed file with 4 additions and 1 deletion.
5 changes: 4 additions & 1 deletion ResourceChecker.cs
100644 → 100755
Original file line number Diff line number Diff line change
Expand Up @@ -299,10 +299,13 @@ void ListMaterials()
}

if(GUILayout.Button(tDetails.material.name,GUILayout.Width(150)))
{;
{
SelectObject(tDetails.material,ctrlPressed);
}

string shaderLabel = tDetails.material.shader != null ? tDetails.material.shader.name : "no shader";
GUILayout.Label (shaderLabel, GUILayout.Width(200));

if(GUILayout.Button(tDetails.FoundInRenderers.Count+" GO",GUILayout.Width(50)))
{
List<Object> FoundObjects=new List<Object>();
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