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set disconnected state prior to firing disconnected event in wslay #154

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Feb 6, 2024
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14 changes: 7 additions & 7 deletions impl/wsWslay/NWebsocketWslay.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -229,21 +229,21 @@ namespace Nakama {
}

this->_io->close();

_connected = false;
_state = State::Disconnected;

// after close frame was sent or received wslay_context is tainted and need to be recreated
_ctx.reset(nullptr);

if (code) {
assert(_connected);
NRtClientDisconnectInfo info;
info.code = code.value();
info.remote = remote;
fireOnDisconnected(info);
}
_connected = false;
_state = State::Disconnected;

// after close frame was sent or received wslay_context is tainted and need to be recreated
_ctx.reset(nullptr);
}


uint32_t NWebsocketWslay::getActivityTimeout() const {
return this->_timeout;
}
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