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Merge pull request #13029 from hrydgard/readme-1.10
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Update README.md for 1.10.0.
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hrydgard committed Jun 27, 2020
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86 changes: 39 additions & 47 deletions README.md
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PPSSPP - a fast and portable PSP emulator
PPSSPP - a fast and portable PSP emulator
=========================================

Created by Henrik Rydgård
Expand All @@ -17,14 +17,51 @@ No BIOS file required to play, PPSSPP is an "HLE" emulator. Default settings ba

To contribute, see [the development page](https://www.ppsspp.org/development.html). Help testing, investigating, or fixing is always welcome. See [the list of issues](https://github.com/hrydgard/ppsspp/issues).

For the latest source code, see [our github page](https://github.com/hrydgard/ppsspp).
For the latest source code, see [our GitHub page](https://github.com/hrydgard/ppsspp).

For build instructions and other development tutorials, see [the wiki](https://github.com/hrydgard/ppsspp/wiki).

If you want to download regularly updated builds for Android, Windows x86 and x64, proceed to this [page](https://buildbot.orphis.net/ppsspp/)

For game compatibility, see [community compatibility feedback](https://report.ppsspp.org/games).

What's new in 1.10.0
--------------------
* Graphics and compatibility fixes (#12800, #12670, #12635, #12857, #12941, #11898, #12695, more)
* Assorted minor performance improvements, game load speedup (#12462, #12652)
* Screen inset (notch) support on Android (#12779)
* Analog stick support for menu navigation (#12685)
* Fixed audio glitches in SDL builds (#12916, #12920)
* Support more languages in in-game dialogs (#12702). Croatian language added to PPSSPP.
* Simple multiplayer chat (#12667)
* More advanced postprocessing (multipass, parameters) (#12905, #12901)
* Add PPSSPP-specific CWCheat (#12816, #12912)
* Reintroduce Cardboard VR, allow more resolutions (#12449, #8714)
* Fix some crashes (#12908, #12876)
* Ghost in the Shell graphics fixed (JIT inaccuracy with inf*0) (#12519)
* Mac build now supports Vulkan on top of MoltenVK (#12583)
* Raspberry Pi 4 EGL crash fixed (#12474)
* VSync now supported on all backends, frame duplication option added for 30 Hz games (#12659, #12602)
* Camera supported on Windows, Linux and Mac (still no microphone though) (#12572, #12580, #12607)
* Darkstalkers fixed and working through software rendering. SW rendering fixed on GLES 2.0 (#12443, #12898)
* Hot Shots Golf slowdown and flicker on Vulkan fixed (#12873, #12746)
* Pangya Golf crashes and hangs fixed (#12718)
* Allow rebinding of right touch screen analog (#12486)
* Add option to prevent mipmaps from being dumped (#12818)
* Tilt control now have a base radius to help with deadzone (#12756)
* Mappable auto rotating analog stick to pass some game checks (#12749)
* Touch control position can now be snapped to a grid (#12517)
* HiDPI retina display support (#12552)
* Rapid-fire on touch control (#12601)
* Toggle mute button (#12643)
* Add option to resize game icons and more (#12646, #12637)
* Frames in-flight now configurable to reduce input lag at the cost of speed (#12660)
* Add toggle mode to combo button (#12623)
* SDL mouse support, Qt menu upgrades (#12612, #12817)
* Real support for chinese patched version of Hatsune Miku Project Diva Extend (#13007)
* Some minor kernel module support (#13028, #12225, #13026, #13004, #13038, #13023)
* Fixed fullscreen toggling with Vulkan in SDL builds (#11974)

What's new in 1.9.0/1.9.3
-------------------------
* Sizing/touch fixes on Android
Expand Down Expand Up @@ -118,51 +155,6 @@ What's new in 1.7.0
* Texture decoding optimizations (#11350)
* Tons and tons of miscellaneous bugfixes and compatibility fixes

What's new in 1.6.3
-------------------
* Crashfixes, task switching and one in Phantasy Star Portable
* Improve graphics in PoP on some devices

What's new in 1.6.1, 1.6.2
--------------------------
* Crashfixes
* Fix broken graphics in flOw.

What's new in 1.6.0
-------------------
* OpenGL backend now properly multithreaded, giving a good speed boost.
* Various Vulkan performance improvements (like #10911) and memory allocation fixes.
* GPU command interpreter performance improvements (#10658)
* Various fixes for app switching and widgets (#10855) on Android
* Bugfixes and some performance improvements in the ARM64 JIT compiler and IR interpreter
* Shader cache enabled for Vulkan
* Multiple iOS fixes, including JIT (#10465) and file browser (#10921).
* Improved compatibility on Mac (#10113)
* Texture replacement ID bugfix (note: some textures from 1.5.4 may become incompatible)
* Adhoc multiplayer fixes (#8975)
* Vulkan support on Linux/SDL (#10413)
* Retroarch support

What's new in 1.5.4
-------------------
* Bugfixes and crashfixes!

What's new in 1.5.0
-------------------
* Full Vulkan support, also for Android now. Very fast on supported devices. (#10033, #10049)
* Smarter graphics state management, reduced CPU consumption on all backends (#9899)
* Android: Support for Arabic and other scripts we couldn't support before
* Fix Android widgets, screen scaling (#10145)
* Fixes to video dumping
* Geometry problems fixed in Medal of Honor
* Implement immediate draws, fixing Thrillville (#7459)
* Software rendering improvements, speed and accuracy
* Hardware tesselation of PSP Beziers and Splines (used by a few games)
* Partial sceUsbGps and sceUsbCam support (Android)
* Android "Sustained performance mode" to avoid thermal throttling (#9901)
* Linux controller mapping fixes (#9997)
* Assorted bugfixes and compatibility improvements

Looking for [older news](history.md)?


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This is history moved out from README.md, which was getting a bit long.


What's new in 1.6.3
-------------------
* Crashfixes, task switching and one in Phantasy Star Portable
* Improve graphics in PoP on some devices

What's new in 1.6.1, 1.6.2
--------------------------
* Crashfixes
* Fix broken graphics in flOw.

What's new in 1.6.0
-------------------
* OpenGL backend now properly multithreaded, giving a good speed boost.
* Various Vulkan performance improvements (like #10911) and memory allocation fixes.
* GPU command interpreter performance improvements (#10658)
* Various fixes for app switching and widgets (#10855) on Android
* Bugfixes and some performance improvements in the ARM64 JIT compiler and IR interpreter
* Shader cache enabled for Vulkan
* Multiple iOS fixes, including JIT (#10465) and file browser (#10921).
* Improved compatibility on Mac (#10113)
* Texture replacement ID bugfix (note: some textures from 1.5.4 may become incompatible)
* Adhoc multiplayer fixes (#8975)
* Vulkan support on Linux/SDL (#10413)
* Retroarch support

What's new in 1.5.4
-------------------
* Bugfixes and crashfixes!

What's new in 1.5.0
-------------------
* Full Vulkan support, also for Android now. Very fast on supported devices. (#10033, #10049)
* Smarter graphics state management, reduced CPU consumption on all backends (#9899)
* Android: Support for Arabic and other scripts we couldn't support before
* Fix Android widgets, screen scaling (#10145)
* Fixes to video dumping
* Geometry problems fixed in Medal of Honor
* Implement immediate draws, fixing Thrillville (#7459)
* Software rendering improvements, speed and accuracy
* Hardware tesselation of PSP Beziers and Splines (used by a few games)
* Partial sceUsbGps and sceUsbCam support (Android)
* Android "Sustained performance mode" to avoid thermal throttling (#9901)
* Linux controller mapping fixes (#9997)
* Assorted bugfixes and compatibility improvements

What's new in 1.4.2
-------------------
* Fixed longstanding bug causing games to crash on ARM64
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