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A color management framework for visual effects and animation.
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
A simple implementation of Nvidia's AI denoiser
Denoising a Vulkan ray traced image using OptiX denoiser
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
Specification and reference implementation for the OpenPBR Surface shading model
Advanced Samples for the NVIDIA OptiX 7 Ray Tracing SDK
OptiX version of Pete Shirley's "Ray Tracing in One Weekend" (Final Chapter example only)
The code for the ebook Ray Tracing in One Weekend by Peter Shirley translated to CUDA by Roger Allen. This work is in the public domain.
The OpenEXR project provides the specification and reference implementation of the EXR file format, the professional-grade image storage format of the motion picture industry.
Reading, writing, and processing images in a wide variety of file formats, using a format-agnostic API, aimed at VFX applications.
C++ Library Manager for Windows, Linux, and MacOS
Bounding Volumes (BV) and BV Hierarchies for Spatial Data Structures Study
Tiny but powerful single file wavefront obj loader
Toy path tracer for my own learning purposes (CPU/GPU, C++/C#, Win/Mac/Wasm, DX11/Metal, also Unity)
Header only tiny wavefront .obj loader in pure C99
A comprehensive collection of Physically Based Rendering resources.
OpenVDB - Sparse volume data structure and tools
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android