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Because the mesh.rotationQuaternion is used by the physics engine instead of mesh.rotation (Euler angles), input changes to rotation of the launcher are applied to such. Continuing to rotate past a certain point causes erratic behavior and/or gimbal lock.
Expected behavior:
Rotation of the cargo unit during pre-launch flight planning in either clockwise or counter-clockwise direction should continue rotation through and past 360deg
The text was updated successfully, but these errors were encountered:
Because the
mesh.rotationQuaternion
is used by the physics engine instead ofmesh.rotation
(Euler angles), input changes to rotation of the launcher are applied to such. Continuing to rotate past a certain point causes erratic behavior and/or gimbal lock.Expected behavior:
Rotation of the cargo unit during pre-launch flight planning in either clockwise or counter-clockwise direction should continue rotation through and past 360deg
The text was updated successfully, but these errors were encountered: