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Godot "Realistic" Car Physics (g-rcp)

Version 0.9.3

About

This is a raycast-based "realistic" car simulator which could be used for games involving vehicles in a realistic manner.

Help

There are comments within the scripts which may help. Further instructions on how to use will come soon. You might have to play around with it first.

Tip

This project isn't novice-friendly.

Credits

  • Red car model by shutmen_16#6802 on discord

Updates

  • Some physical fixes
  • Braking system reworked
  • Set keyboard steering, automatic-shifting, and rear-wheel-drive by default
  • Removed materials and textures from the car model to better indicate it being a placeholder asset

Current Acknowledged Issues

  • Incompatible with Bullet physics.

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