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4Benj committed Apr 19, 2022
2 parents ceaedca + 971c547 commit 26c3336
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11 changes: 8 additions & 3 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -27,7 +27,7 @@ A WIP server emulator for Genshin Impact 2.3-2.6

### Connecting with the client
½. Create an account using command below
1. Run a proxy daemon:
1. Run a proxy daemon: (choose either one)
- mitmdump: `mitmdump -s proxy.py --ssl-insecure`
- Fiddler Classic: Run Fiddler Classic, turn on `Decrypt https traffic` in setting and change the default port there (Tools -> Options -> Connections) to anything other than `8888`, and load [this script](https://github.lunatic.moe/fiddlerscript).
- [Hosts file](https://github.com/Melledy/Grasscutter/wiki/Running#traffic-route-map)
Expand All @@ -38,7 +38,8 @@ A WIP server emulator for Genshin Impact 2.3-2.6

* or you can use `run.cmd` to start Server & Proxy daemon with one click

### Grasscutter server console commands
# Grasscutter commands
### Server console commands

`account create [username] {playerid}` - Creates an account with the specified username and the in-game uid for that account. The playerid parameter is optional and will be auto generated if not set.

Expand All @@ -49,10 +50,14 @@ There is a dummy user named "Server" in every player's friends list that you can

`!give [item id] [amount]`

`!givechar [avatar id] [level]`

`!drop [item id] [amount]`

`!killall`

`!setworldlevel [level]` - Relog to see effects properly

`!godmode` - Prevents you from taking damage

`!resetconst` - Resets the constellation level on your current active character, will need to relog after using the command to see any changes.
Expand All @@ -61,7 +66,7 @@ There is a dummy user named "Server" in every player's friends list that you can

`!clearartifacts` - Deletes all unequipped and unlocked level 0 artifacts, **including yellow rarity ones** from your inventory

### Quick Troubleshooting
# Quick Troubleshooting
* If compiling wasnt successful, please check your JDK installation (must be JDK 8 and validated JDK's bin PATH variable)
* My client doesn't connect, doesn't login, 4206, etc... - Mostly your proxy daemon setup is the issue, if using Fiddler make sure it running on another port except 8888
* Startup sequence: Mongodb > Grasscutter > Proxy daemon (mitmdump, fiddler, etc.) > Client
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153 changes: 153 additions & 0 deletions src/main/java/emu/grasscutter/commands/PlayerCommands.java
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Expand Up @@ -3,6 +3,8 @@
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.GenshinData;
import emu.grasscutter.data.def.ItemData;
import emu.grasscutter.data.def.AvatarData;
import emu.grasscutter.data.def.AvatarSkillDepotData;
import emu.grasscutter.data.def.MonsterData;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.World;
Expand All @@ -15,6 +17,7 @@
import emu.grasscutter.game.inventory.ItemType;
import emu.grasscutter.game.props.ActionReason;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.props.PlayerProperty;
import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
import emu.grasscutter.server.packet.send.PacketItemAddHintNotify;
import emu.grasscutter.utils.Position;
Expand Down Expand Up @@ -176,6 +179,133 @@ public void execute(GenshinPlayer player, List<String> args) {
}
}
}

@Command(label = "givechar", aliases = { "givec" }, usage = "Usage: givechar <playerId> <avatarId> [level]")
public static class GiveCharCommand implements CommandHandler {
@Override public void execute(GenshinPlayer player, List<String> args) {
int target, avatarID, level = 1, ascension = 1;

if(args.size() < 2) {
CommandHandler.sendMessage(null, "Usage: givechar <player> <avatarId> [level]");
return;
}

switch(args.size()) {
default:
CommandHandler.sendMessage(null, "Usage: givechar <player> <avatarId> [level]");
return;
case 1:
try {
avatarID = Integer.parseInt(args.get(0));
target = player.getAccount().getPlayerId();
} catch (NumberFormatException ignored) {
// TODO: Parse from avatar name using GM Handbook.
CommandHandler.sendMessage(player, "Invalid avatar id.");
return;
}
break;
case 2:
try {
target = Integer.parseInt(args.get(0));
if(Grasscutter.getGameServer().getPlayerById(target) == null) {
target = player.getId(); level = Integer.parseInt(args.get(1));
avatarID = Integer.parseInt(args.get(0));
} else {
avatarID = Integer.parseInt(args.get(1));
}
} catch (NumberFormatException ignored) {
// TODO: Parse from avatar name using GM Handbook.
CommandHandler.sendMessage(player, "Invalid avatar or player ID.");
return;
}
break;
case 3:
try {
target = Integer.parseInt(args.get(0));
if(Grasscutter.getGameServer().getPlayerById(target) == null) {
CommandHandler.sendMessage(player, "Invalid player ID."); return;
}

avatarID = Integer.parseInt(args.get(1));
level = Integer.parseInt(args.get(2));
} catch (NumberFormatException ignored) {
// TODO: Parse from avatar name using GM Handbook.
CommandHandler.sendMessage(player, "Invalid avatar or player ID.");
return;
}
break;
}

GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerById(target);
if(targetPlayer == null) {
CommandHandler.sendMessage(null, "Player not found."); return;
}

AvatarData avatarData = GenshinData.getAvatarDataMap().get(avatarID);
if(avatarData == null) {
CommandHandler.sendMessage(null, "Invalid avatar id."); return;
}

// Calculate ascension level.
if (level <= 40) {
ascension = (int)Math.ceil(level / 20);
} else if (level > 20) {
ascension = (int)Math.ceil(level / 10) - 3;
}

GenshinAvatar avatar = new GenshinAvatar(avatarID);
avatar.setLevel(level);
avatar.setPromoteLevel(ascension);

// This will handle stats and talents
avatar.recalcStats();

targetPlayer.addAvatar(avatar);
}

@Override
public void execute(List<String> args) {
if(args.size() < 2) {
CommandHandler.sendMessage(null, "Usage: givechar <player> <itemId|itemName> [amount]");
return;
}

try {
int target = Integer.parseInt(args.get(0));
int avatarID = Integer.parseInt(args.get(1));
int level = 1; if(args.size() > 2) level = Integer.parseInt(args.get(2));
int ascension = 1;

GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerById(target);
if(targetPlayer == null) {
CommandHandler.sendMessage(null, "Player not found."); return;
}

AvatarData avatarData = GenshinData.getAvatarDataMap().get(avatarID);
if(avatarData == null) {
CommandHandler.sendMessage(null, "Invalid avatar id."); return;
}

// Calculate ascension level.
if (level <= 40) {
ascension = (int)Math.ceil(level / 20);
} else if (level > 20) {
ascension = (int)Math.ceil(level / 10) - 3;
}

GenshinAvatar avatar = new GenshinAvatar(avatarID);
avatar.setLevel(level);
avatar.setPromoteLevel(ascension);

// This will handle stats and talents
avatar.recalcStats();

targetPlayer.addAvatar(avatar);
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(null, "Invalid item or player ID.");
}
}
}

@Command(label = "spawn", execution = Command.Execution.PLAYER,
usage = "spawn <entityId|entityName> [level] [amount]", description = "Spawns an entity near you", permission = "server.spawn")
Expand Down Expand Up @@ -304,6 +434,29 @@ public void execute(GenshinPlayer player, List<String> args) {
}
}
}

@Command(label = "setworldlevel", aliases = {"setworldlvl"},
usage = "Usage: setworldlevel <level>", execution = Command.Execution.PLAYER)
public static class SetWorldLevelCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer player, List<String> args) {
if(args.size() < 1) {
CommandHandler.sendMessage(null, "Usage: setworldlevel <level>"); return;
}

try {
int level = Integer.parseInt(args.get(0));

// Set in both world and player props
player.getWorld().setWorldLevel(level);
player.setProperty(PlayerProperty.PROP_PLAYER_WORLD_LEVEL, level);

player.dropMessage("World level set to " + level + ".");
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(null, "Invalid world level.");
}
}
}

@Command(label = "clearartifacts", aliases = {"clearart"},
usage = "clearartifacts", execution = Command.Execution.PLAYER, permission = "player.clearartifacts",
Expand Down
15 changes: 15 additions & 0 deletions src/main/java/emu/grasscutter/game/avatar/GenshinAvatar.java
Original file line number Diff line number Diff line change
Expand Up @@ -510,6 +510,21 @@ public void recalcStats() {
}
}

// Add proud skills and unlock them if needed
AvatarSkillDepotData skillDepot = GenshinData.getAvatarSkillDepotDataMap().get(this.getSkillDepotId());
this.getProudSkillList().clear();
for (InherentProudSkillOpens openData : skillDepot.getInherentProudSkillOpens()) {
if (openData.getProudSkillGroupId() == 0) {
continue;
}
if (openData.getNeedAvatarPromoteLevel() <= this.getPromoteLevel()) {
int proudSkillId = (openData.getProudSkillGroupId() * 100) + 1;
if (GenshinData.getProudSkillDataMap().containsKey(proudSkillId)) {
this.getProudSkillList().add(proudSkillId);
}
}
}

// Proud skills
for (int proudSkillId : this.getProudSkillList()) {
ProudSkillData proudSkillData = GenshinData.getProudSkillDataMap().get(proudSkillId);
Expand Down

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