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Virtual javascript worlds at planetary scales for your threejs or react-three-fiber scene πŸ‘‹πŸŒ

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kenjinp/hello-worlds

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Hello Worlds πŸ‘‹πŸŒ hello-worlds-discord Ko-Fi-flat

Hello.Worlds.mp4

Overview

Virtual javascript worlds at planetary scales.

Warning These libraries are a work in progress. APIs may change unexpectedly until they reach version 1.0.

In this project you'll find a growing collection of tools to plop large planets into your three.js scene, and then populate that world with interesting things.

If you're interested in using this library and want to keep up to date, please follow me on Twitter, and/or click the Watch button for this repository.

Docs πŸ“„

Visit https://worlds.kenny.wtf/intro to learn more.

Demo πŸš€

Visit https://worlds.kenny.wtf to explore a test scene.

Packages 🎁

Name Description
@hello-worlds/planets Tools build large-scale planets, moons, planetoids, ring-worlds, and other fantastic environments in three.js, and help you query against them to create interesting features for your game or web experience.
@hello-worlds/react React.js components to easily integrate @hello-worlds/planets and other components into your @react-three/fiber scene
@hello-worlds/tongues Tools to build and operate against ConLangs
@hello-worlds/cultures Tools to generate cultures and societies
@hello-worlds/core shared utilities

Questions? πŸ’¬

Find me on Twitter, streaming on Twitch, or the Hello Worlds Discord

Alternatives πŸ’•

There are a couple solutions allow you to create beautiful terrain for the web:

Heightmap-based

These require high resoluion sample data generated offline, and don't generate them procedurally

Credits πŸ““

This library would not be possible without their help.