Tags: kotlin-programmer/Ice_and_Fire_RLCRaft
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Fixed minecraft version not being set correctly on worklfow run.
Seperated configs for dragon related feature generation into cave and… … non cave configs. Added some terralith caves to the config. Fixed graveyards spawning in rivers. Closes AlexModGuy#4911
Fixed entities not being correctly registered after the AllTheModium … …patch.
Fixed dragons struggling to walk down slopes Fixes AlexModGuy#4766
Fixed mod loading error when starting a server. Fixes AlexModGuy#4478 Removed all unneeded distmarkers (@onlyin(Dist.Client)). Moved entity movement code to the ClientEvents.java Added ICustomMoveController to indicate entities the player can control Moved Client Registry code into separate IafClientSetup file
Fixed ice dragon egg disappearing when reloading the chunk/ server cl… …ient sync issues. Fixes AlexModGuy#3809 Fixed frozen ice dragon egg tile entity not spawning an egg when broken Fixed hearts appearing when attacking a dragon egg. Fixes AlexModGuy#4479 Fixed age value for dragon eggs being stored as bytes
Added workflows to automatically publish a snapshot after pushing to … …the current branch and whenever a new tag containing 'alpha' gets created.
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