Stars
Ray tracing light diffraction.
Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU
Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU
An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)
Real-time path tracing library and sample
Adds AMD FSR 3 Frame Generation to games by replacing Nvidia DLSS-G Frame Generation (nvngx_dlssg).
Tweak DLL for NVIDIA DLSS, force DLAA on DLSS-supported titles, tweak scaling ratios & DLSS 3.1 presets, override DLSS versions without overwriting game files.
Unity Graphics - Including Scriptable Render Pipeline
The main repository for the FidelityFX SDK.
書籍「UnityGraphicsProgramming vol.1」のサンプルコードリポジトリ
A micro Vulkan compute pipeline and a collection of benchmarking compute shaders
An image and texture viewer for tga, png, apng, exr, dds, pvr, ktx, ktx2, astc, pkm, qoi, gif, hdr, jpg, tif, ico, webp, and bmp files. Uses Dear ImGui, OpenGL, and Tacent. Useful for game devs as …
A GPU-powered Point Cloud Renderer for Unreal.
Sources for OpenXR loader, basic API layers, and example code.
Rendering Point Clouds with Compute Shaders
GPU Raytracer from scratch in C++/CUDA
Experiments on CUDA-OpenGL interoperability
ZED plugin and examples for Unreal Engine 5 (Standard Engine)
Demonstrate interoperability between Unity Engine and CUDA
A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2
This repository contains stable builds of several Nvidia technology merged together in Unreal Engine 4.18.3 - Visual Studio 2015 Recommended* Note: Wavework usage requires CUDA cores, which means N…
Unreal engine to stream game content to millicast platform.