Skip to content
View loureed927's full-sized avatar

Block or report loureed927

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Showing results

Ray tracing light diffraction.

C++ 4 Updated Sep 19, 2022

Tile based pathtracer runs in OpenGL

C++ 109 12 Updated Jul 9, 2020

Raytracing by compute shader in unity

C# 92 9 Updated Apr 7, 2024

Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU

C++ 7 Updated Feb 12, 2024

Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU

C++ 1,073 192 Updated Mar 10, 2024

An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)

C++ 599 40 Updated Jul 20, 2024

Real-time path tracing library and sample

C++ 624 67 Updated Mar 19, 2024

Vulkan version of ALAG 2.5D PBR shading engine

C++ 42 3 Updated Oct 30, 2018

Single file minimal Vulkan example(s)

C++ 7 4 Updated May 6, 2024

Adds AMD FSR 3 Frame Generation to games by replacing Nvidia DLSS-G Frame Generation (nvngx_dlssg).

C++ 4,269 161 Updated Aug 2, 2024

Tweak DLL for NVIDIA DLSS, force DLAA on DLSS-supported titles, tweak scaling ratios & DLSS 3.1 presets, override DLSS versions without overwriting game files.

C# 1,228 20 Updated Apr 17, 2024

Unity Graphics - Including Scriptable Render Pipeline

C# 2,516 796 Updated Sep 25, 2024

Post Processing Stack

C# 3,703 746 Updated Jun 5, 2024

The main repository for the FidelityFX SDK.

C++ 855 85 Updated Aug 12, 2024

書籍「UnityGraphicsProgramming vol.1」のサンプルコードリポジトリ

C# 426 80 Updated Mar 24, 2019

A micro Vulkan compute pipeline and a collection of benchmarking compute shaders

C++ 217 36 Updated Aug 2, 2024

An image and texture viewer for tga, png, apng, exr, dds, pvr, ktx, ktx2, astc, pkm, qoi, gif, hdr, jpg, tif, ico, webp, and bmp files. Uses Dear ImGui, OpenGL, and Tacent. Useful for game devs as …

C++ 350 33 Updated Sep 29, 2024

A GPU-powered Point Cloud Renderer for Unreal.

C++ 203 53 Updated Jun 25, 2024

Sources for OpenXR loader, basic API layers, and example code.

Python 18 12 Updated Sep 29, 2024

Luoshuang's GPULightmass for UE4

C++ 81 23 Updated May 10, 2024

Rendering Point Clouds with Compute Shaders

C++ 674 51 Updated Feb 2, 2023

GPU Raytracer from scratch in C++/CUDA

C++ 797 45 Updated Jul 21, 2022

Experiments on CUDA-OpenGL interoperability

C++ 10 2 Updated Jan 17, 2013

ZED plugin and examples for Unreal Engine 5 (Standard Engine)

C++ 63 15 Updated Sep 13, 2024

Demonstrate interoperability between Unity Engine and CUDA

C++ 36 3 Updated Aug 1, 2024

A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2

C++ 51 4 Updated Jun 15, 2024

This repository contains stable builds of several Nvidia technology merged together in Unreal Engine 4.18.3 - Visual Studio 2015 Recommended* Note: Wavework usage requires CUDA cores, which means N…

C++ 268 176 Updated Dec 16, 2022

Unreal engine to stream game content to millicast platform.

C++ 21 12 Updated May 16, 2024
Next