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Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
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using System; | ||
using System.Collections.Generic; | ||
using UnityEditor; | ||
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namespace UnityStandardAssets.CrossPlatformInput.Inspector | ||
{ | ||
[InitializeOnLoad] | ||
public class CrossPlatformInitialize | ||
{ | ||
// Custom compiler defines: | ||
// | ||
// CROSS_PLATFORM_INPUT : denotes that cross platform input package exists, so that other packages can use their CrossPlatformInput functions. | ||
// EDITOR_MOBILE_INPUT : denotes that mobile input should be used in editor, if a mobile build target is selected. (i.e. using Unity Remote app). | ||
// MOBILE_INPUT : denotes that mobile input should be used right now! | ||
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static CrossPlatformInitialize() | ||
{ | ||
var defines = GetDefinesList(buildTargetGroups[0]); | ||
if (!defines.Contains("CROSS_PLATFORM_INPUT")) | ||
{ | ||
SetEnabled("CROSS_PLATFORM_INPUT", true, false); | ||
SetEnabled("MOBILE_INPUT", true, true); | ||
} | ||
} | ||
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[MenuItem("Mobile Input/Enable")] | ||
private static void Enable() | ||
{ | ||
SetEnabled("MOBILE_INPUT", true, true); | ||
switch (EditorUserBuildSettings.activeBuildTarget) | ||
{ | ||
case BuildTarget.Android: | ||
case BuildTarget.iOS: | ||
case BuildTarget.WP8Player: | ||
case BuildTarget.BlackBerry: | ||
case BuildTarget.PSM: | ||
case BuildTarget.Tizen: | ||
case BuildTarget.WSAPlayer: | ||
EditorUtility.DisplayDialog("Mobile Input", | ||
"You have enabled Mobile Input. You'll need to use the Unity Remote app on a connected device to control your game in the Editor.", | ||
"OK"); | ||
break; | ||
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default: | ||
EditorUtility.DisplayDialog("Mobile Input", | ||
"You have enabled Mobile Input, but you have a non-mobile build target selected in your build settings. The mobile control rigs won't be active or visible on-screen until you switch the build target to a mobile platform.", | ||
"OK"); | ||
break; | ||
} | ||
} | ||
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[MenuItem("Mobile Input/Enable", true)] | ||
private static bool EnableValidate() | ||
{ | ||
var defines = GetDefinesList(mobileBuildTargetGroups[0]); | ||
return !defines.Contains("MOBILE_INPUT"); | ||
} | ||
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[MenuItem("Mobile Input/Disable")] | ||
private static void Disable() | ||
{ | ||
SetEnabled("MOBILE_INPUT", false, true); | ||
switch (EditorUserBuildSettings.activeBuildTarget) | ||
{ | ||
case BuildTarget.Android: | ||
case BuildTarget.iOS: | ||
case BuildTarget.WP8Player: | ||
case BuildTarget.BlackBerry: | ||
EditorUtility.DisplayDialog("Mobile Input", | ||
"You have disabled Mobile Input. Mobile control rigs won't be visible, and the Cross Platform Input functions will always return standalone controls.", | ||
"OK"); | ||
break; | ||
} | ||
} | ||
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[MenuItem("Mobile Input/Disable", true)] | ||
private static bool DisableValidate() | ||
{ | ||
var defines = GetDefinesList(mobileBuildTargetGroups[0]); | ||
return defines.Contains("MOBILE_INPUT"); | ||
} | ||
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private static BuildTargetGroup[] buildTargetGroups = new BuildTargetGroup[] | ||
{ | ||
BuildTargetGroup.Standalone, | ||
BuildTargetGroup.WebPlayer, | ||
BuildTargetGroup.Android, | ||
BuildTargetGroup.iOS, | ||
BuildTargetGroup.WP8, | ||
BuildTargetGroup.BlackBerry | ||
}; | ||
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private static BuildTargetGroup[] mobileBuildTargetGroups = new BuildTargetGroup[] | ||
{ | ||
BuildTargetGroup.Android, | ||
BuildTargetGroup.iOS, | ||
BuildTargetGroup.WP8, | ||
BuildTargetGroup.BlackBerry, | ||
BuildTargetGroup.PSM, | ||
BuildTargetGroup.Tizen, | ||
BuildTargetGroup.WSA | ||
}; | ||
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private static void SetEnabled(string defineName, bool enable, bool mobile) | ||
{ | ||
//Debug.Log("setting "+defineName+" to "+enable); | ||
foreach (var group in mobile ? mobileBuildTargetGroups : buildTargetGroups) | ||
{ | ||
var defines = GetDefinesList(group); | ||
if (enable) | ||
{ | ||
if (defines.Contains(defineName)) | ||
{ | ||
return; | ||
} | ||
defines.Add(defineName); | ||
} | ||
else | ||
{ | ||
if (!defines.Contains(defineName)) | ||
{ | ||
return; | ||
} | ||
while (defines.Contains(defineName)) | ||
{ | ||
defines.Remove(defineName); | ||
} | ||
} | ||
string definesString = string.Join(";", defines.ToArray()); | ||
PlayerSettings.SetScriptingDefineSymbolsForGroup(group, definesString); | ||
} | ||
} | ||
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private static List<string> GetDefinesList(BuildTargetGroup group) | ||
{ | ||
return new List<string>(PlayerSettings.GetScriptingDefineSymbolsForGroup(group).Split(';')); | ||
} | ||
} | ||
} |
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,19 @@ | ||
using UnityEngine; | ||
using System.Collections; | ||
using System; | ||
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/// <summary> | ||
/// 数据模型属性 | ||
/// </summary> | ||
[AttributeUsage(AttributeTargets.Class)] | ||
public class ModuleAttribute : Attribute | ||
{ | ||
public string name; | ||
public bool autoRegister; | ||
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public ModuleAttribute(string name,bool autoRegister) | ||
{ | ||
this.name = name; | ||
this.autoRegister = autoRegister; | ||
} | ||
} |
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,19 @@ | ||
using UnityEngine; | ||
using System.Collections; | ||
using System; | ||
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/// <summary> | ||
/// 心跳属性 | ||
/// </summary> | ||
[AttributeUsage(AttributeTargets.Class)] | ||
public class UpdateAttribute : Attribute | ||
{ | ||
public string name; | ||
public bool autoRegister; | ||
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public UpdateAttribute(string name,bool autoRegister) | ||
{ | ||
this.name = name; | ||
this.autoRegister = autoRegister; | ||
} | ||
} |
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,18 @@ | ||
using System; | ||
using UnityEngine; | ||
using FSM; | ||
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public class ActionOpenUI : FSMAction | ||
{ | ||
public string toOpenUIName; | ||
public bool closeAll; | ||
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public ActionOpenUI() { } | ||
public override void OnEnter() | ||
{ | ||
UINames openUIName = (UINames)Enum.Parse(typeof(UINames), toOpenUIName); | ||
if (UIManager.Instance.IsOpen(openUIName)) return; | ||
UIManager.Instance.OpenUI(openUIName, closeAll); | ||
base.OnEnter(); | ||
} | ||
} |
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.