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lunarcleint committed Nov 27, 2022
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[![](https://raw.github.com/HaxeFlixel/haxeflixel.com/master/src/files/images/flixel-logos/HaxeFlixel.png)](http://haxeflixel.com/)

## Credits 🟢
- **Lunarcleint**: Made the tutorial Video + Some Exaples https://twitter.com/lunarcleint
- **Ne_Eo**: Made the Away3D x HaxeFlixel render https://twitter.com/Ne_Eo_Twitch
- **Nom**: Some Examples https://twitter.com/nomethyDeSecond
- **Lunarcleint**: Made the tutorial Video + HaxeFlixel Exaple https://twitter.com/lunarcleint
- **Ne_Eo**: Made the Away3D x HaxeFlixel renderer https://twitter.com/Ne_Eo_Twitch
- **Doggy Dentures**: Made some limitations known, help with Away Builder https://gamebanana.com/members/1790484

## Info 🔵
This uses the [Away3D](https://github.com/openfl/away3d) frame work from OpenFL and makes it renderable in [HaxeFlixel](https://github.com/HaxeFlixel/flixel) as a FlxSprite. With some rendering workarounds in the FlxView3D and Main File, this is possible.

[Away3D](https://github.com/openfl/away3d) uses View3D as its primary container so that is what the FlxView3D works with.

### Limitations 🔴
- Can not render a model with more then **ONE** texture.
- Only supports the follow file formats; `AC3D, Collada, Max3DS, MD2, MD5, OBJ`
- Can not render a model with more then **ONE** texture (can have specular and normal maps).
- Only supports the follow file formats; `.obj, .awd, .3ds, .ac3d, .md2, .md5, .dae, .dfx`.
- Amount of View3Ds allowed limited to `FlxG.stage.stage3Ds.length` (preformance dependent in some cases).

## Requirements 🟡

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