- Stockholm, Sweden
- http://www.mattiasgustavsson.com
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dos-like Public
Engine for making things with a MS-DOS feel, but for modern platforms
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doom-crt Public
Forked from id-Software/DOOMOriginal version of DOOM with my CRT shader applied
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svgs Public
"Super Video Game System". Fantasy home computer. Work-in-progress.
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newpixie Public
Experimenting with a new version of my Pixie game dev library
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template_project Public template
Basic setup for building something with app.h on Windows/Linux/Mac/Web
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oldpixie Public archive
Older version of my Pixie game engine from around 2009-2010
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pixie Public archive
2D game engine for retro games, built entirely from single-file header libraries.
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tcc-build Public
Binaries for building with Tiny C Compiler from github workflow
16 UpdatedNov 30, 2021 -
dosbox-crt Public
Forked from timfel/dosbox-svnDOSbox with my custom CRT emulation shader added to it. A pre-built binary bundled with some game demos can be found here: https://mattiasgustavsson.itch.io/dosbox-crt
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steem-crt Public
A modified version of the Atari ST emulator SteemSSE, with my CRT emulation shader added to it.
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dos_menu_system Public
A menu system for DOS, written in 1995 using Borland Turbo Pascal 7. This is the menu used in my DOSBOX-CRT release (https://mattiasgustavsson.itch.io/dosbox-crt)