The game was made in UNREAL ENGINE 5 as a personal project by me. Most of the programming was made with C++ in VISUAL STUDIO and all the rest in a combination of BLUEPRINTS with C++.
You can download the game for free at the following link: https://drive.google.com/file/d/1c6KBDMeUnWDJ3G6rZSkvV6xHV5xjscsN/view
This is a third person game that takes inspiration from Bruce lee's "GAME OF DEATH" movie in 1978. The players's main purpose is to go through three stages (floors) of bosses and challenges,where each stage is more difficult that the previous one.
- Enemies of different types drop different random pickups after death.
- Every boss has his own special attacks.
- Health and stamina, possibility to improve both.
- Collection of coins used for better weapons.
- "Auto save" - the game is saved automatically.
- A number of graphics options.
- Pause menu, Death menu, Main menu and Loading screen.
- Fall physics (Ragdoll).
- and many more...
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Improved coding skills: Working on my personal game project using C++ and Unreal Engine 5 helped me improve my coding skills by requiring me to write optimized and efficient code.
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Increased understanding of game development: Developing a game project gave me a deeper understanding of game development concepts and how they apply in practice.
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Developed problem-solving skills: Working on my game project presented me with various challenges and problems to solve, which helped me develop my problem-solving skills and learn how to think creatively to overcome obstacles.
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Strengthened project management skills: Completing a game project requires careful planning and organization, which helped me improve my project management skills and learn how to effectively manage resources and deadlines.
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Boosted creativity: Developing a game project allowed me to explore my own ideas and become more creative and innovative as a programmer.
Overall, my personal game project using C++ and Unreal Engine 5 helped me develop a wide range of skills that are valuable both as a programmer and as a student.