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Recording thread deadlock fix #1695

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Aug 26, 2019
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28 changes: 28 additions & 0 deletions AirLib/include/common/WorkerThread.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -102,6 +102,34 @@ class WorkerThreadSignal
return true;
}

void wait()
{
// wait for signal or timeout or cancel predicate
std::unique_lock<std::mutex> lock(mutex_);
while (!signaled_) {
cv_.wait(lock);
}
lock.unlock();
signaled_ = false;
}

bool waitForRetry(double timeout_sec, int n_times)
{
std::unique_lock<std::mutex> lock(mutex_);
while (!signaled_ && n_times > 0) {
cv_.wait_for(lock, std::chrono::milliseconds(static_cast<long long>(timeout_sec * 1000)));
--n_times;
}
lock.unlock();
if (n_times == 0 && !signaled_) {
return false;
}
else {
signaled_ = false;
return true;
}
}

};

// This class provides a synchronized worker thread that guarantees to execute
Expand Down
78 changes: 53 additions & 25 deletions Unreal/Plugins/AirSim/Source/Recording/RecordingThread.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,10 @@
#include "PIPCamera.h"


std::unique_ptr<FRecordingThread> FRecordingThread::instance_;
std::unique_ptr<FRecordingThread> FRecordingThread::running_instance_;
std::unique_ptr<FRecordingThread> FRecordingThread::finishing_instance_;
msr::airlib::WorkerThreadSignal FRecordingThread::finishing_signal_;
bool FRecordingThread::first_ = true;


FRecordingThread::FRecordingThread()
Expand All @@ -18,51 +21,77 @@ FRecordingThread::FRecordingThread()
}


void FRecordingThread::startRecording(const msr::airlib::ImageCaptureBase* image_capture, const msr::airlib::Kinematics::State* kinematics,
void FRecordingThread::startRecording(const msr::airlib::ImageCaptureBase* image_capture, const msr::airlib::Kinematics::State* kinematics,
const RecordingSetting& settings, msr::airlib::VehicleSimApiBase* vehicle_sim_api)
{
stopRecording();

//TODO: check FPlatformProcess::SupportsMultithreading()?
assert(!isRecording());

instance_.reset(new FRecordingThread());
instance_->image_capture_ = image_capture;
instance_->kinematics_ = kinematics;
instance_->settings_ = settings;
instance_->vehicle_sim_api_ = vehicle_sim_api;
running_instance_.reset(new FRecordingThread());
running_instance_->image_capture_ = image_capture;
running_instance_->kinematics_ = kinematics;
running_instance_->settings_ = settings;
running_instance_->vehicle_sim_api_ = vehicle_sim_api;

instance_->last_screenshot_on_ = 0;
instance_->last_pose_ = msr::airlib::Pose();
running_instance_->last_screenshot_on_ = 0;
running_instance_->last_pose_ = msr::airlib::Pose();

instance_->is_ready_ = true;
running_instance_->is_ready_ = true;

instance_->recording_file_.reset(new RecordingFile());
instance_->recording_file_->startRecording(vehicle_sim_api);
running_instance_->recording_file_.reset(new RecordingFile());
running_instance_->recording_file_->startRecording(vehicle_sim_api);
}

FRecordingThread::~FRecordingThread()
{
stopRecording();
if (this == running_instance_.get()) stopRecording();
}

void FRecordingThread::init()
{
first_ = true;
}

bool FRecordingThread::isRecording()
{
return instance_ != nullptr;
return running_instance_ != nullptr;
}

void FRecordingThread::stopRecording()
{
if (instance_)
if (running_instance_)
{
instance_->EnsureCompletion();
instance_.reset();
assert(finishing_instance_ == nullptr);
finishing_instance_ = std::move(running_instance_);
assert(!isRecording());
finishing_instance_->Stop();
}
}

void FRecordingThread::killRecording()
{
if (first_) return;

stopRecording();
bool finished = finishing_signal_.waitForRetry(1, 5);
if (!finished) {
UE_LOG(LogTemp, Log, TEXT("killing thread"));
finishing_instance_->thread_->Kill(false);
}
}

/*********************** methods for instance **************************************/

bool FRecordingThread::Init()
{
if (first_) {
first_ = false;
}
else {
finishing_signal_.wait();
}
if (image_capture_ && recording_file_)
{
UAirBlueprintLib::LogMessage(TEXT("Initiated recording thread"), TEXT(""), LogDebugLevel::Success);
Expand All @@ -85,8 +114,12 @@ uint32 FRecordingThread::Run()

//TODO: should we go as fast as possible, or should we limit this to a particular number of
// frames per second?


//BG: Workaround to get sync ground truth. See https://github.com/Microsoft/AirSim/issues/1494 for details
uint64_t timestamp_millis = static_cast<uint64_t>(msr::airlib::ClockFactory::get()->nowNanos() / 1.0E6);
std::string gt = vehicle_sim_api_->getRecordFileLine(false);
std::vector<msr::airlib::ImageCaptureBase::ImageResponse> responses;

image_capture_->getImages(settings_.requests, responses);
recording_file_->appendRecord(responses, vehicle_sim_api_);
}
Expand All @@ -107,13 +140,8 @@ void FRecordingThread::Stop()

void FRecordingThread::Exit()
{
assert(this == finishing_instance_.get());
if (recording_file_)
recording_file_.reset();
}

void FRecordingThread::EnsureCompletion()
{
Stop();
thread_->WaitForCompletion();
//UAirBlueprintLib::LogMessage(TEXT("Stopped recording thread"), TEXT(""), LogDebugLevel::Success);
finishing_signal_.signal();
}
14 changes: 10 additions & 4 deletions Unreal/Plugins/AirSim/Source/Recording/RecordingThread.h
Original file line number Diff line number Diff line change
Expand Up @@ -10,6 +10,7 @@
#include <memory>
#include "common/ClockFactory.hpp"
#include "common/AirSimSettings.hpp"
#include "common/WorkerThread.hpp"

class FRecordingThread : public FRunnable
{
Expand All @@ -19,9 +20,12 @@ class FRecordingThread : public FRunnable
public:
FRecordingThread();
virtual ~FRecordingThread();

static void init();
static void startRecording(const msr::airlib::ImageCaptureBase* camera, const msr::airlib::Kinematics::State* kinematics,
const RecordingSetting& settings, msr::airlib::VehicleSimApiBase* vehicle_sim_api);
static void stopRecording();
static void stopRecording();
static void killRecording();
static bool isRecording();

protected:
Expand All @@ -30,12 +34,14 @@ class FRecordingThread : public FRunnable
virtual void Stop() override;
virtual void Exit() override;

private:
void EnsureCompletion();

private:
FThreadSafeCounter stop_task_counter_;
FRenderCommandFence read_pixel_fence_;

static std::unique_ptr<FRecordingThread> running_instance_;
static std::unique_ptr<FRecordingThread> finishing_instance_;
static msr::airlib::WorkerThreadSignal finishing_signal_;
static bool first_;

static std::unique_ptr<FRecordingThread> instance_;

Expand Down
2 changes: 2 additions & 0 deletions Unreal/Plugins/AirSim/Source/SimMode/SimModeBase.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -82,6 +82,7 @@ void ASimModeBase::BeginPlay()
UAirBlueprintLib::LogMessage(TEXT("Press F1 to see help"), TEXT(""), LogDebugLevel::Informational);

setupVehiclesAndCamera();
FRecordingThread::init();

UWorld* World = GetWorld();
if (World)
Expand Down Expand Up @@ -126,6 +127,7 @@ void ASimModeBase::setStencilIDs()
void ASimModeBase::EndPlay(const EEndPlayReason::Type EndPlayReason)
{
FRecordingThread::stopRecording();
FRecordingThread::killRecording();
world_sim_api_.reset();
api_provider_.reset();
api_server_.reset();
Expand Down