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Add support for Unreal Engine 4.25 #2669

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merged 3 commits into from
May 7, 2020
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@saihv saihv commented May 7, 2020

This PR adds support for UE 4.25 while attempting to remain backwards compatible.

Changes: (primarily targeting Linux)

  • Block VR plugins to avoid stdlibc++ incompatibilities.
  • Set default settings in BlocksEditor.Target.cs (recommended in UE 4.24, possibly enforced in 4.25), otherwise the engine complains during build.
  • FModuleManager include file explicitly required in 4.25?
  • Removed unnecessary 4.15.Build/Target.cs files

Building and packaging tested with UE 4.25 and 4.24 on Linux.

@saihv saihv merged commit ac3144b into microsoft:master May 7, 2020
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