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Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal an…
App to determine who has to buy beer for everyone
GPU Raytracer from scratch in C++/CUDA
Personal hobby project to experiment with various rendering techniques.
🌋🐎 Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.
This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.
Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.
Ray tracing examples and tutorials using VK_KHR_ray_tracing
OpenGL sample for shader-based occlusion culling
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.