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fix: use toFixed(2) for rotate.z #1340

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Sep 26, 2024
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4 changes: 3 additions & 1 deletion src/gameClasses/Item.js
Original file line number Diff line number Diff line change
Expand Up @@ -1328,7 +1328,9 @@ var Item = TaroEntityPhysics.extend({
}
// for client-side, translate+rotate is handled in entitiesToRender.ts
self.translateTo(x, y);
self.rotateTo(0, 0, rotate);
//FIXME: there is one very secret operation, the rotate.z is a string before I(moethun) did any update
// but somehow toFixed(2) could let it stream the correct position rather than (0, 0, 0)
self.rotateTo(0, 0, parseFloat(rotate).toFixed(2));
// added check so braains works and ai item rotation also works
} else if (!taro.physics) {
// for updating physics body of this item
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