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Realistic Grass Rendering using DirectX 11 and a geometry-shader based approach.

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Realistic Grass Rendering - DirectX 11

Realistic grass simulation using the geometry shader to render millions of grass blades simultaneously.

The project is using SharpDX with DirectX 11 settings. A video is available on YouTube: https://youtu.be/jxnacUBaG7c

Installation

  • Visual Studio 2013
  • Building the project will automatically download all dependencies thanks to NuGet.

Resources

I mainly used and combined ideas from the following papers (sorted by importance):

However, there are a few more notable articles, mostly describing alternative ways to render grass:

References